View a comprehensive history of all the changes introduced in Construct 3 since the first release.
Switched to new build of Closure Compiler for minifying on export, using WebAssembly to run faster
Editor: switched touch input to use Pointer Events (watch out for regressions)
Text Input: allow numbers to be passed in 'Set text' and 'Append text' actions
Loading a savegame from a different layout no longer triggers 'On created' for created instances
Drag & drop behavior: only drag via left mouse clicks instead of any click
Updated cordova-ios to v6.1.1
Preview: hide loading message if error shown
Video: ensure 'Play' action happens in user gesture in case browser limits playback
System 'Recreate initial objects' now picks the created instances
'Play' preview button in Audio actions now respects volume parameter
Find Results bar: now updates after editing a comment
Timeline bar: keyframes are now set to all instances if there is no selection
Timeline bar: hold Ctrl/Cmd while moving playhead to preview the timeline at that position
Timeline bar: selecting a keyframe now moves the playhead time to it and previews the timeline
'Set mesh point' action now allows -1 for texture position in relative mode
Update out-of-date NW.js prompt to advise using 0.49+
Layout view: rearrange some context menu options to save space
Web export: update list of features requiring HTTPS hosting
Animations editor: saving all animations now creates a single zip with all files (instead of zips-in-zips)
Updated local file/folder saves to support changes in Chrome 86
Dropped support for the legacy Microsoft Edge in the editor. Update to the latest Chromium-based Edge at
microsoft.com/edge
Animations Editor: allow up to 16 collision poly points before warning appears
Scene graph: 'Add child'/'Remove child' actions now assign instances intelligently depending on instance counts
Mobile Advert: update iOS Google Mobile Ads SDK to 7.64.0
Updated Closure Compiler with a bug fix that could have caused problems with 'Advanced' minify mode
Editor: ensure focus transfers to previously focused window after closing a dialog
Replace 'Pin behavior' example with 'Basic hierarchy', doing the same thing with scene graph instead
Layout View: make touch input on desktop work the same as on mobile
Transfer focus to Event Sheet View when navigating to find results
Make sure scene graph 'Add child'/'Remove child' actions only list supported objects
Project Bar: pasted items are now selected
Cloud Save: show "awaiting authentication" message in dialog as well as in status bar
Update Android splash screen configuration