zsangerous's Forum Posts

  • Nimtrix , i did this before in 2 different ways and both failed

    1) spawn bullets and all destroy together

    2) spawm many bullets and none of them get destroy

    here capx :

    dl.dropbox.com/u/67034121/scirra%20construct2/BulletSpawnTimer.capx

  • yes but can't i make the time with the enemy because i want each enemy has his own waiting bullet time before destroy . like 1 bullet destroy after 1 the other from 3 and so on ...

  • i have this capx

    https://dl.dropbox.com/u/67034121/scirra%20construct2/enemybullet.capx

    in this capx there is 3 enemy should spawn bullet but i want to control these bullets and enemies what i want to do is :

    1)variable timer use to know the time for each enemy to spawn the bullet so if i set 5 the enemy will spawn 1 bullet every 5seconds and enemy with 2 will spawn every 2 sec , i tried many ways but failed

    2) variable on (boolean) i used for stop spawning more than one bullet each enemy .

    3)variable destroy this used to set the time in second that the bullet will take to destroy , i also failed in this :(

    so want to control how many second the enemy should take to spawn and the enemy keep spawning every that seconds, and i want to control the bullet time to destroy it ,

    ( of course there is no different that spawning count after bullet destroy or when bullet spawn)

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  • Ashley , o.o i think its my mistake sorry aaa i don't know what to say -.- i think i was clicking on save image instead of open image.

    -i hate my laptop mouse-

  • does the ball move with arrows or it even doesn't move?? if it doesn't move and no speed change then you need to set the layout with the eventsheet if the ball move check if this is action not condition o.o also check its maxspeed = 1000. as ashley said you must upload capx to let us know what you have made wrong :)

  • i have tried it when i make new frame and put an image this image is sticked you can't change it anymore but you can use new frame for the new image but you can't edit the old one

  • ok first of all please you really need to learn basic 0.0 also if this is starter of a game ill not play it because its too long and ill get bored and close it really...

    ok now lets talk about some stuffs you have really mess it!

    if you are using the text as a picture why you need a text object just use an image like and put the text inside of it and use sprite object...

    also if you are using sprite object there is something called animation!

    this animation can hold alot of frames (of course he can hold all you text+sprites) so put all your stuffs on 1 object and put the speed of animation to 0 and after than you can use frame in the sprite properties change frame 1,2,3....etc.

    ok now to the pause problem i would say you MUST put a gruops for pause and unpause:

    so you have a button if i clicked it will active that pause gruop and if you clicked resume it will inactive pause gruop and active the unpause gruop and so on..

    PAUSE GRUOP MUST HAVE TIME SCALE = 0 OR SLOWER THAN GAME!!!

    some people put some buttons on the screen while the game on pause like mute,options,exit...

    LAST THING AND THE MOST IMPORTANT YOU MUST NAME ALL OF YOUR WORK WITH GOOD NAMES THAT "WE" CAN EASILY USE IT LATER.

  • please read manual,beginner tutorials , http://www.scirra.com/forum/how-do-ifrequently-asked-questions_topic45416.html

    about changing frame you need to click on animation and change speed to 0 in properties tab..

    then do this:

    event1

       condition:player:collision with enemy or (the thing you want)

       action: enemy or (...):change frame to --> the frame you want.

    *remember frames start from 0 so focus on it ^^ if you put a number more than the max number on the animation it will choose the max number for example you used frame = 5 and you animation has only 3 frames so it will = frame 3

    (rule: keep learn )

  • hehe today i asked my self why don't i say that on forum but i remembered that many shortkeys should fix so i didn't post anyway thanks ashley keep the good work and thanks gamekill for posting ^^

  • thanks ^^

  • Nimtrix , the name on the manual is the same name on plugin and behaviors? because there is jumpthru is that official??

  • can someone put image of all official plugin and behaviors? i mean image from the folder that contain them because i really missed with my plugin and behaviors long time ago and i don't know which one is the official one also sometimes the folder in plugin or behavior has a different name from the one showing in construct2

  • ok today i tried c97 and when i want to re-change the image from animation it doesn't change it , but when i try new sprite it work fine , is it because the old object from older release?

  • who cares about languages if we have construct2? before construct2 i tried to learn any language and i really couldn't they are really hard , also the breakout clone from prof.Stemkoski is one from the best tutorial i ever see in construct2 i don't think someone followed it and has a bug except the limit of powers because he didn't mention it on the tutorial...

    i hope every developer to stop learning all these language if they are going to use it for 2d games ^^ learn them for something else making programs,3d stuffs,websites...blablabla..

  • welcome to new members ^^