Zoyt's Forum Posts

  • Pode - Thanks. I did not understand that. Now I've got myself thinking... Construct 2 + iAds...

  • Android vs. Apple... Blah blah blah. IMHO, Apple is better in most ways, they just treat their developers like crap (speaking from experience). PhoneGap (i think) actually supports WebGL on iOS. Here's how they do it:

    Apple allows WebGL in iAds, so it's there, just not accessible by the web because it's just "not secure" (http://blogs.technet.com/b/srd/archive/2011/06/16/webgl-considered-harmful.aspx). That being said, there is a way to hack through the wall keeping UIWebViews from using WebGL. Look here for more info: atnan.com/blog/2011/11/03/enabling-and-using-webgl-on-ios

    And so that's how PhoneGap supports WebGL.

    Here, you can enable WebGL on jailbroken iOS devices:

    demoseen.com/webglenabler

    Thanks!

  • Just a warning - If your images are not yours, I highly suggest you get documented permission to use them or make your own. Looks like a good start!

  • If your willing to make your game be spastic for a frame, you can resize your viewport to the layout size, take a snapshot, and put it back. This is probably your fastest method, but could be onoying the the user.

    Good luck!

  • I've had the same issue with my game. If I understand what you did correctly, it will not give you a very good result. What I did what every frame, I would set the velocity of the object towards the cursor, so whatever velocity the object had before does not matter. You can also set the speed the object goes to the cursor by multiplying the number you set the velocity to by how many times faster you want the object to move. By the way, please do not edit your posts to take out something you said that someone replied to. It makes the replier look stupid.

    Thank you!

  • Cool! This is great! Thanks! It might not work for others, but it's a great alternative for me.

  • The TShirtBooth! Welcome! I'm really looking forward to see what you do!

  • Kyatric - Haha! Thank you!

  • Can we have a list of your lists? Lol.

  • Simply go under Project Properties, change the value "Full screen in browser" to "Scale". From there, you can give objects the "Anchor" behavior to position them proportionally. Good luck!

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  • It's great with mobile for my apps that require lots of power. Even 3D games made with construct work great!

  • I like it! Nice job!

  • If you haven't noticed, NotionGames is putting Super Ubi Land on on OUYA. He might be able to give us a little info on making games for OUYA.

  • If there was any way at all, it would be great if Construct 2 could implement this. Nice discovery!

  • zenox98 - I guess your right. I was thinking of using it to get feedback on my app.