zordork's Forum Posts

  • Taking into consideration of the copywrite issue, I have changed the name of the game to Cargo Bay, and removed all images and names that might infringe, I still have to write my own version of the intro music. I am still using the lcars design idea, but this is allowed under common usage as long as i don't claim that it is lcars

    New beta available:

    change-log:

    New Title screen to represent new name

    Resolution changed, and made full screen

    Sound added

    Touch control sensitivity updated

    A screeny:

    New Beta apk:

    https://www.dropbox.com/s/zz7e81onpgca14q/cbbeta2.apk?dl=0

  • O`Briens Challenge is an android game, where the player has to push crates around the cargo bay onto the transporter pads This game was written by Andy Price of Zordork Productions and is based on the popular game of Sokoban you can download the open beta from https://www.dropbox.com/s/lqrktuqdh6yr6 ... 1.apk?dl=0

  • I have a tree structor for my layouts and event sheets:

    is it possible to duplicate / copy an entire folder and all its contents and place it in a new folder or do I have to do each item individually. I have tried right clicking on a folder but dont get a copy option

  • things are going well, i have added sound, and solved the bug of moving off grid. still have to add a save game routine. the main engine is complete. now to build the levels

  • Some images for you

  • hi guys. I am working on a new star trek themed game for mobile phones. here is a very early prototype, which is playable in your browser. The finished game will have loads more ranks and levels, and I also have to add sound, and a save game routine. Can I ask you to take a look and let me know what you think. Thanks, Live Long & Prosper.

    http://zordorkproductions.com/obc

  • I am working on a puzzle game with 100`s of levels. I have a global number (LVL) that lets the game know what level the player has reached. is there a simple way to store this global within the game (locally, so no internet connection needed) even if the game is closed and restarted at a later date?

  • thanks guys got this working now

  • how do I add an OR statement to an event?

    my dilemma is I have 8 "On Keyboard" events that each have 3 conditions. I know I could simply reproduce these with the "On Touch" event, but this would give me 16 events. If I could add an "OR" statement eg. "On Keyboard OR On Touch" It would reduce my number of events, reducing my final file size.

    another way that i think i could achieve this would be "On Touch" -> Simulate "On Keyboard" like you can for "On Touch" -> Simulate "8 direction" but I cant find a way to do this either.

    I know a lot of you will say "why not use 8 direction movement?" the reason for this is I am designing my own grid based movement system

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • that hadst even crossed my mind, this gives me something to play around with. Thanks

  • OK let me if I can ask my question in a more simple way:

    I have a controllable block which is 32px x 32px (sprite2)

    I have a obstacle block which is 32px x 32px (sprite3)

    I have a pushable block which is 32px x 32px (sprite4)

    I am moving sprite2 with:

    if cursor key pressed move in that direction by 32px add 1 to movecount (this is working)

    Logic I want to include:

    1) if sprite 2 is in contact with sprite3 it can push it in the direction of the cursor key (this is working for 1 instance of sprite3, but not for multiple instances of sprite3)

    2) sprite2 can not move through sprite4 (not working)

    3) sprite2 can not push sprite3 through sprite4 (not yet programed)

    4) Sprite2 can not move through sprite3 (not yet programed)

    I would really appreciate some input on this

  • i have been trying out different things and come up with a routine to push the block around:

    http://zordorkproductions.com/tests/gridpush2.capx

    this routine works great for 1 movable block but goes wrong when i add extra pushables.. also i can not work out the collision with walls...

    please can someone point me in the right direction

  • i am trying to set up a player movement routine where by the player sprite (32x32) moves 1 grid space (32x32) on the press of the arrow keys, but can not move through a solid wall or obstacle, and can push another sprite (32x32)

    here is my logic..:

    • the green square is controlled by the player
    • the purple square is pushed in the direction of the green square movment
    • neither square can pass through the black square
    • the green square can not pass through the purple square

    when i add a single direction my logic works perfectly: http://zordorkproductions.com/tests/gridpush.capx

    but when i add all 4 directions things goto pot: http://zordorkproductions.com/tests/gridpush1.capx

    if anyone can point into the right direction of where i have gone wrong it would be much appreciate.

  • this look like a great start to the game. you should think of adding a hud to show how many coins you have collected.

  • liking the look of the graphics. would like to give this a play