Zero6's Forum Posts

  • When I posted a reply to a forum thread, my reply was on the top. The posts also seem to be going backwards (oldest post on the bottom, newest on the top).

    What happened?

  • I also get this error.

  • This is a pretty fun game! Reminds me Robotron 2084.

  • The only solution I can think of is to use to a sprite with the bullet and fade behaviors as well as the AdjustHSL or Tint effect.

    Set the sprite's speed, acceleration (or even gravity) to a random number as well as the color of the sprite.

    This is pretty much how the bullets in my space shooter work. Maybe it'll work for particle-style effects.

  • Is there a way I can allow the player to change the keys in the game to whatever they want, without me having to create an event for nearly every key on the keyboard?

    Is there something like a variable, but for keyboard keys? For example:

    if <Keyboard Variable> pressed, do this action.

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  • This game plays quite well. Very fun!

    Minor suggestions/nitpicks:

    -Shrink the player's hitbox a little. The hitbox seems to be the entire ship (unless it isn't, in that case, I'm just bad at the game :P)

    -Change the "bonus points" item sprite. They look like lighter colored bullets.

    -Have an "upgrade meter" that shows how many powerups are needed to upgrade the player's weapon.

    -The player sprite appears in front of the HUD, but not the exhaust effect.

    -Perhaps if the player is hit, their weapon level is decreased by 1 or 2 levels, instead of immediately reset to the base single shot?

    High Score: 106300 (204 kills) :D

  • <font size="5">Touch Control Experiments</font>

    I saw shooters like Dariusburst on the iPad, and I was inspired to find out if Sky Warrior C could work using touch controls!

    I have created two versions of Sky Warrior C. One with onscreen controls and another with "relative" touch controls.

    <img src="http://dl.dropbox.com/u/90875920/A%20-%20Sky%20Warrior%20C%20Main%20Folder/photos/OControls.jpg" border="0">

    <font size="3">On-screen Controls</font>

    Use the "joystick" on the bottom right to move your ship.

    Hold the button on the right to fire.

    <img src="http://dl.dropbox.com/u/90875920/A%20-%20Sky%20Warrior%20C%20Main%20Folder/photos/RTouch.jpg" border="0">

    <font size="3">Relative Touch Controls</font>

    Use the touch screen to move your ship.

    Press the Fire button to activate or deactivate auto-fire.

    I would like test to these myself. Unfortunately, I don't have a tablet or smartphone, so I can't do it.

    If you would like to test them, go to those links using a touchscreen device like a tablet or smartphone.

    -Did the game run well on your touchscreen device?

    -Did the controls work well? Are they intuitive and precise?

    Tell me what you think!

    Update:

    I was able to test this on a couple of smartphones at my school. The relative touch controls are much more precise and intuitive in my opinion.

    As for the game performance, it runs surprisingly well on the iPhone 4S. It didn't run so well on some of the Android phones I encountered though. I assume the problem is caused by the slower browsers those phones used.

    Update 2:

    I thought the iPhone 4S tests went so well, I made a slightly modified version of relative touch control test specifically for the iPhone 4S.

    <font size="3">Modified Relative Touch Control Test (iPhone 4S)</font>

    Changes:

    -Press the big red box in the center to change weapons.

    -Player speed set to maximum speed

    -Increased size of Fire Button

  • As I have been working on Sky Warrior C, I've noticed a lot of redundant code that's been getting in the way. I couldn't take it anymore, so I completely gave up on the game.

    Then, immediately after that, I created a new version from scratch. It's pretty much identical to the previous version, but now there are some new systems that control bullets and enemies that actually make sense (to me) now! Personally, I'm calling "Sky Warrior C2"!

    Though this new version basically improves the behind-the-scenes stuff, there are some new additions like a couple modified weapons, improved scrolling for the background, a modified mighty debug menu, and a new skin for the player (which might be used for a second player...).

    <img src="http://dl.dropbox.com/u/90875920/A%20-%20Sky%20Warrior%20C%20Main%20Folder/photos/SkyWarriorC2.jpg" border="0" />

    More updates coming soon!

  • I figured it out!

    I think this might actually be a bug. Having an "On any key pressed" conflicts with F11.

    CAPX

  • Ok. I think I figured out something.

    The game has two layouts. One for the playing area (Playing Area layout) and another that contains most of the objects used in the game and uses almost no events (Storage layout).

    I found that the Storage layout goes fullscreen when I press F11, but not the Playing Area layout. That means this isn't a bug, but something in the Playing Area's events must be conflicting with the fullscreen. I'm going to see if I can figure this out.

  • For some reason, I can't make my game full-screen by pressing F11 (at least during preview mode). It works for all other webpages, just not the game.

    Not sure if this is a bug.

    Using Construct 2, version r108.2

  • In a shooter I am making, I have encountered several large blocks of actions like this:

    <img src="http://dl.dropbox.com/u/90875920/Lotsofaction.jpg" border="0" />

    Nearly all of the properties in the code above are inherited from a family, so all I need to do is change the object the action is affecting.

    Unfortunately, I have to change each action one at a time. Is there a way I can change multiple actions at the same time?

  • I'm trying to make a background that looks like it has some perspective to it. Is there a way I can skew a tiled background or do something to make a background similar to the water in this picture?

    <img src="http://dl.dropbox.com/u/90875920/PerspectiveDemo.jpg" border="0" />

  • Is there an action where I can disable the "set angle" property on some bullets, but not others?

    Also, is there an option where we can disable a bullet behavior in the property bar? Like how the "Sine" behavior has an "Active on start" property.

  • Hello everyone!

    I made a number of games in Alice 2.2 for about 3 years. I created some educational games and a series of shmups called the "Sky Warrior" series. You can still find them on the Alice forums. I'm planning to make a new one, using C2's 2D capabilities.