Zero6's Forum Posts

  • Judging from the video, the game is looking pretty good!

    I don't see any problems, and the music is very fitting for the stage.

    Keep up the good work! :D

    (By the way, did you fix the respawning enemy thing from the previous version?)

  • I like the style of the game. It looks absolutely beautiful and vibrant. I especially like the pseudo-3D "star field" effect in the background.

    I feel the game could be just a little bit faster, though. The paddle also seems a bit thick (Does the ball collide with the green band on the paddle or the whole thing?)

    Also, if I'm correct, Arkanoid (or Pong, I can't remember :P) had a mechanic where if the ball would go at different angles depending on how it hits paddle. For instance, if the ball hit the paddle closer the paddle's left edge, the ball would go further to the left.

    Other than that, the game looks great! Keep it up!

    (By the way, what are the Japanese characters underneath the title? Is that a subtitle or just "Evolution" in Japanese?)

  • What about:

    -Condition A

    -Condition B

    -Condition C

    -Else

  • I'm not sure if this is possible, but maybe you can set the magnitude of sine to a negative number, or have a second sine behavior set to a negative number and switch between them when the player comes in overlaps with the grass?

  • I'm not an artist or anything like that :P

    but the color palette for the level in your video seemed a bit... "desaturated" to me. The level seems to have a lot of browns, brownish-greens, and oranges. The colors could be a little more vibrant.

    I think the music could be a little better. If that's the first stage, you probably want to make the music really catchy to help grab the player's attention, like

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    from the first stage of R-Type III for example!

    Sorry if I seemed too critical! The game looks great and I can't wait to see more!

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  • I'm actually doing something very similar to that, too!

    You're probably looking for the "tokenat()" expression.

    tokenat(src, index, separator)

    Return the Nth token from src, splitting the string by separator. For example, tokenat("apples|oranges|bananas", 1, "|") returns oranges.edited><editID>Zero6</editID><editDate>2012-08-24 07:39:03</editDate></edited>

  • Yes. I just wanted to know if there was a way I can do this without making another animation.

  • Is there a way I can mirror or flip a sprite without the origin/image points moving?

    Mirror/Flip CAPX

    (The large green circle moves to the square's origin, and the tiny pink one goes an image point.)

  • Holding an arrow key allows me to glide over land! :P

    (Also, I can move around during the cutscene of the unicorn. When he runs away, I use the arrow keys to push him backwards)

    Edit: Also, during the "I'm a talking unicorn" cutscene, I jumped and the unicorn flew into space! :P

  • Thanks!

    After getting rid of the zeros at the end of the JSON file, it doesn't give me the error anymore!

  • Construct 2 gives an error message when it uses the tokenat() expression on an element in an array. It seems to only happen in preview mode.

    Here's the error.

    <img src="http://dl.dropbox.com/u/90875920/TileTest/weirderror.png" border="0">

    This game is designed to build a room out of tiles by loading a JSON file.

    The error does not seem to affect the room building process.

    Room Building CAPX

    Load the above CAPX and press 1, 2, 3 in that order to build the room.

  • World Building Example

    I'm trying to make the game that builds its own maps/rooms. For some reason, in preview mode, I get this strange error when it starts creating objects, though it doesn't affect anything and the world loads just fine.

    <img src="http://dl.dropbox.com/u/90875920/TileTest/weirderror.png" border="0">

    When I load it from Dropbox, the error doesn't appear. So maybe it's just an issue with preview mode.

    To test this, go to the example above and press 1, 2, and 3 in that order. Please let me know if you get this error.

  • I created something similar to this as well! Mine was inspired by a level from Gradius V for the PS2. I'm pretty sure they did it the same way.

    Goo CAPX

    Hold Space for Goo.

    Hold Right-Click for Lasers.

  • I don't think my question was clear that time.

    Is there a way I can get Construct 2 to write a text file on my computer? Then after the file is written, is there a way I can place that file into the project, so it can read it later?

    Edit: Never mind! I figured it out! :P

    Thank you for pointing me to the AJAX object!

  • Is there a way I can get Construct 2 to write to text file (such as .txt) as well as read from it?