<font size="5">Touch Control Experiments</font>
I saw shooters like Dariusburst on the iPad, and I was inspired to find out if Sky Warrior C could work using touch controls!
I have created two versions of Sky Warrior C. One with onscreen controls and another with "relative" touch controls.
<img src="http://dl.dropbox.com/u/90875920/A%20-%20Sky%20Warrior%20C%20Main%20Folder/photos/OControls.jpg" border="0">
<font size="3">On-screen Controls</font>
Use the "joystick" on the bottom right to move your ship.
Hold the button on the right to fire.
<img src="http://dl.dropbox.com/u/90875920/A%20-%20Sky%20Warrior%20C%20Main%20Folder/photos/RTouch.jpg" border="0">
<font size="3">Relative Touch Controls</font>
Use the touch screen to move your ship.
Press the Fire button to activate or deactivate auto-fire.
I would like test to these myself. Unfortunately, I don't have a tablet or smartphone, so I can't do it.
If you would like to test them, go to those links using a touchscreen device like a tablet or smartphone.
-Did the game run well on your touchscreen device?
-Did the controls work well? Are they intuitive and precise?
Tell me what you think!
Update:
I was able to test this on a couple of smartphones at my school. The relative touch controls are much more precise and intuitive in my opinion.
As for the game performance, it runs surprisingly well on the iPhone 4S. It didn't run so well on some of the Android phones I encountered though. I assume the problem is caused by the slower browsers those phones used.
Update 2:
I thought the iPhone 4S tests went so well, I made a slightly modified version of relative touch control test specifically for the iPhone 4S.
<font size="3">Modified Relative Touch Control Test (iPhone 4S)</font>
Changes:
-Press the big red box in the center to change weapons.
-Player speed set to maximum speed
-Increased size of Fire Button