zenox98's Forum Posts

  • I had it on every tick. You guys could have told me that that wouldn't work without showing capx =/

    And we are expected to know you had done this how?

    If you had posted a .capx we could have told you what the problem was instantly.

  • Can't you just set the Slider-bar property 'Value' to 100. This will produce the effect you want.

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  • Just added to my previous post.

    NodeWebkit became a separate install and was renamed, whilst your project still uses the old naming of NodeWebkit.

  • Your system is more than adequate.

    Maybe monitor via Task Manager to see CPU and memory usuage - see if you can spot anything.

    Just noticed that NWjs is called NodeWebkit in your Project. This is not right.

    I tested using r214 and the NW.js (NodeWebkit) from the earlier link I provided.

  • You are still using r212 which did have a late-breaking bug fix, so maybe worth updating.

    I exported and tested the Win64 version and played the whole level and didn't experience any janking.

    Running via Firefox, there was one slight jank when the bullet pickup was first used and lots of bonuses dropped. Other than that, I can't really see any issues - probably unfortunately for you.

    Spawning particles all the time could be an issu for some GPUs.

    What GPU have you got, and when was the drivers updated?

  • I stick flash on something, I set it to flash for 50 seconds, but it is just invisible. What gives?

    Don't ask for capx, there is nothing to see, I slapped flash on my sprite, it doesn't work.

    This program dude.... this program I payed money for...

    Just tried flash and it worked for me.

    Bemoaning the software helps no-one. If you just upload a .capx we can all test it and either prove or disprove an issue.

  • The easiest way to test the hypothesis is for you to provide any (small) example .capx that janks for you, so that we can test it on our systems.

  • Thread title pretty much describes my issue. When I'm previewing the game in a browser it runs just fine, but once I export it via Node-Webkit to turn it into an application, running the program ends up with awful stuttering and eventually a full hard-lock (I have to close the program in task manager to make it go away).

    This happens with any game I export, even though the games themselves are very small and don't have much to load/unload at a moment's notice. The most annoying thing of all is that sometimes it runs perfectly fine, with no hitches whatsoever. Why is this happening, what could be causing it? I am on Win 7 64-bit if that matters.

    Not really enough information to determine a cause.

    What version of C2 are you using?

    What version of NW.js are you using? Latest is available HERE.

    Does this happen even when exporting one of the built-in examples?

    Can you provide an example?

  • If you Google HTML 5 video chat, there is some useful examples and demos.

    To integrate into C2 (if even possible) would probably require using the C2 SDK, and would likely be beyond the majority of users.

    Revilo

    Please don't multi-post the same question.

    It is perfectly acceptable to 'bump' your own thread after 24 hours if no response has been received.

    Locking.

    Please use your original thread.

  • Anyone knows if is possible to make a video chat in construct 2?

    After a quick search, I found THIS post and a response from Ashley.

    Does it help?

  • Hi Ashley, This was obviously not a bug so I deleted the file. Is that OK?

    Thanks for answering, but it would have been polite to let us know earlier to save Ashleys time.

  • As usual, class.

    Love these effects.

  • You can try to re-download via the store - Your Downloads.

    If that doesn't work, then email and Tom will be able to help you.

  • I understand how he meant formula, please clue?

    Please stop multi-posting and cross-posting the same question.

    Post your question in the 'How Do I' section and wait for a response.

    It is acceptable to 'bump' your own post after 24 hours if their hasn't been a response.