zenox98's Forum Posts

  • shocker1185, Halomalo

    This is a closed bug report.

    If you think there is still a problem, then post a new bug report, ensuring you follow all of the guidelines, and Ashley will investigate.

  • Do you see both .m4a and .ogg files in your Project window?

  • I think i found a bug. When i import a music or a sound it is imported successfully into construct 2 but. The problem is that comstruct 2 doesnt detect that, when i try to play music using the "Play" action it says that there is no imported music

    Please help

    Did you get any errors when importing?

    What format of music did you import?

    Remember that the Import Audio Manual Entry states that C2 needs both formats - .ogg and .m4a - in prder to play on all browsers.

    Also

    [quote:27h5t9yt]Construct 2 favours the Ogg Vorbis format. When choosing a sound in the event system, only .ogg files are listed.

  • Gigatron

    All sorted

    Many thanks - looks cool.

  • Arghhh.

    Getting a Javascript exception with latest version - unexpected token in edittime.js line 61.

  • The Video entry in the Manual states:

    [quote:2ybw3y99]Chrome for Android, video playback cannot begin unless triggered by a user input event. The Play action will work in a user input trigger like On touch start, but if done outside of that it cannot play right away. To work around this the video plugin will wait until the next touch event to start playing the video. This also applies to autoplaying videos: it will not start until the first touch.

    Does this help?

  • Unfortunately I cannot test Chrome, but your 2nd test works in FF, IE and NW.js.

    Hopefully, some other helpfull user will test at some point.

    BTW what version of IE did you try? I'm on Win7 Pro x64 with IE 11.

  • Your application hasn't got the webm encoding set - should have the suffix .webm but it says .mp4 - so it is never going to work in NW.js.

    Just change suffix to .webm and it works in NW.js.

  • It works in FF and IE for me but not NW.js (chromium). I don't have Chrome.

    There is no webm encoding - it says mp4, so that's why it won't work in chromium.

  • korbaach beat me to it.

    The asset strip from that set doesn't have tiles of a uniform height and width, so cannot be automatically imported.

    What you can do is select 'import/from files' option and multi-select all the tiles that begin with the word 'grass' (as an example). This will then automatically import all the tiles as separate frames of 70x70 pixels.

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  • It's caused by the solid behavior on the PlayerShell - it's not needed.

    I would also add a second condition to the Event 2 - Mouse not over PlayerTurret - so that it stops micro movement.

    Also, if you are not going to have the turret move independently (maybe you are later?) then there is no need for the turret to be separate from the body.

  • If you post a link to the asset, we can test it for you.

    You currently won't have enough rep to post proper links, but if you swap full stops in the url for underscores, it should work.

  • actually i want to count amount of stars in above linked tutorial

    i m new in construct 2 and not getting this point

    If it's just a tutorial you are following then you would be best posting the .capx so users can quickly see the problem and offer help.

  • Article on BBC website - not very complimentary.

  • how do I install a C2ADDON.file?

    Launch C2 and just drag and drop the file on to the Layout.

    Installing Addons.