zeno's Forum Posts

  • That post was way over the top, you bash Construct for being buggy, then do the same for MMF2 because you wanted to switch apps and it is a commercial app so it has a price but you don't want to pay for it.

    If you read this -

    You would see that the developers of construct used to work with MMF and that probably helped make Construct the great app it is today as the events are using the 'Click programming' thing.

    I use other game development apps also like GM and MMF2 because sometimes one is better for a certain task than the other, MMF2 is very good for apps and also it can make java and flash apps for example.

    It's sad how some construct users have to bash on other apps like MMF2 and GameMaker here. Not only did you just do what Ashley said he did not want to happen and make it a flame war but i am surprised you did not get your post edited or banned for speaking so openly about piracy either.

  • I read the one i found had replaced the older library and has the atl and mfc libraries after a search online, i did not get it just yet so i will get the one you post though. Thanks

  • It's v0.02a man... he's just started working on this. Give it time

    Yeah i know, i wasn't asking for documents asap or anything, just wondering if they were planned for the future.

    It's great work so far though, i think i will be using this plugin a lot and it seems to allow every GUI element you could ever need.

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  • On this computer when i run projects with effects it's no problem at all but recently i tried testing on a older computer and what happens is i see the effects fine but the cpu jumps to about 100% and the computer then runs ultra slow.

    I tried updating all the drivers but the same thing happens always. So i am just wondering is there any way to make effects run better on older computers?

    I ask because i have 3d graphics programs like sculptris on that computer and even though they are not ultra fast they still work ok. Also because if i make a game i would want people to be able to run it well so if there is any workarounds/ways to get it working better they would be very useful to know.

  • Nobody knows?

    It's odd how the actual SDK is such a low filesize but then a 619.8MB download is needed to run it. Ah well, i guess i will just have to download and test it then.

    Since my download speed is not the best i just hope this is the right thing though...

  • How do you correctly link a button to a regular event?

    I thought this would be a really simple task but after trying to link it with a simple event to show a hidden object it was not working. I tried a load of options also yet nothing worked.

    Also do you plan to make documentation/help for your object? I found loads of docs for the actual library and have been able to modify the XML and display that shows just fine but it's just the returning data back i am not having much success with.

    No included offline documentations is a general problem i am finding with this program though. For many things it's not much of a issue as they are self described/need no help but for the more complex plugins like this it would be a good idea i think.

  • Yeah after updating DirectX it now runs ok on this computer.

    By the way i found a bug -

    In your demo example i noticed if you preview it and click outside of the window (i did it in task manager to check it's cpu/mem usage) when you hover back over the window the mouse is invisible until you click in it again.

    I am guessing this is because it uses a custom mouse pointer and the event to re-show it is missed for some reason.

  • We don't usually lock discussion threads unless there's a fight going on. Just because the OP is wrong doesn't mean his thread should be locked.

    I guess I'll change the title though.

    I only suggested a lock because It's more of a open topic anyway and i don't see the point in people bumping the thread because they have seen a cog icon somewhere etc...

    With the new title it works well though lol.

  • zeno,

    I was getting that error after installing the plugin. I checked the dependencies of the csx files and found that they needed D3DX9_43.dll, which wasn't on my system. I updated DirectX to get the file and It works now.

    Thanks, i thought i already had the latest DirectX but maybe not so i will download it to see it it works.

  • One other thing i think would be good that is sort of a GUI suggestion would be a notes object.

    It would basically just do the same thing as a hidden string but it would not be included if the project was built. So they would be used to have notes or reminders for things in a project but you don't have to worry about removing them later. Maybe there could also be a similar thing for images.

  • I know i am quite new here but shouldn't this thread have the title changed or get locked since it keeps getting bumped still?

    I mean the OP was clearly wrong about MMF2 and it's not like Construct invented the cog or anything. There are load of similar icons already and even cog icons in the default windows set...

  • Hum, strange error. CGUI plugin is built the same way as Input System and I don't think the drive is the reason. Have you verified that the plugins is correctly installed (beware of the runtime/edittime mixup)?

    No i am sure i placed them correctly and i tried a few times but always the same thing.

    I just tested it with my other computer that uses C drive though and it worked fine. I guess it was the E drive thing as i can't think of anything else why it would not work.

    I have it working on one computer though which is good and this is a really nice plugin by the way, many thanks.

  • Hi, i have been using the program a lot recently and also code some simple HLSL things and have had a few ideas which i think would be good, hopefully people will like these suggestions.

    1) Show Properties when clicking on items in the Project list or have a right click option to do this. I think it would be nicer than using the objects list.

    2) In the project list have a new default folder 'Effects' which would show you what an effect was attached to. This would make it much simpler if you decided you wanted to remove or change a certain effects and you have many objects.

    If the effect was used multiple times it could just number then 001, 002 etc

    3) In the layers tab it would be useful to have a few right click options like -

    lock/Unlock

    Solo/Lock all but this layer

    Lock All

    Unlock all

    Hide/Unhide

    Solo/Hide all but this layer

    Hide All

    Unhide All

    4) For effects etc it would be useful to be able to click the title and right click copy/paste them so you could have custom settings and quickly give them to another object.

    When making some simple HLSL effects i also found myself needing a way to refresh the current applied effect but instead had to remove and then add it again to do this. Doing it that way removes any values you have set though so you have to use them as the default values and change them again later.

    It would also be useful to be able to toggle them off/on without having to do it with events so you could quickly test them. Also maybe the same on a layers right click options but to toggle all effects so you could do the same tests with multiple effects.

    One thing i also noticed is if you click the effect title it says "an effect altering the appearance of the object" but it would be better if it had the description text from the main New effect dialog so it actually described it.

    Also just like you can with objects it would also be good to be able to right click and select Effect Information to make a dialog with the creator and description etc show.

    5) In the event editor it would be good to be able to right click and minimize/maximize all groups and sub-events etc.

    Sometimes it is good to have them minimized to make things quick to read but other times you just want to have everything visible but i have not noticed any options to do this, so if a project is complex it can be a slow process.

    6) In the event editor if you have a custom color and font set for a comment sometimes you want any others to be the same also. So it would be useful to have a right click option to make all other comments styles match the currently right clicked.

    Another thing would be to have a sub menu with that but also copy/paste style if you wanted to set some but did not want to change them all together.

  • I cannot get this to run, i have updated the Input System plugin also and that works great. The error given is -

    Error loading E:\Program Files\Scirra\Construct\Plugins\CGUI.csx (126) - this plugin may not be available!

    My guess to the reason why is because my default drive is not C:\ and this is using some sort of required location. All other addon objects i have tried seem to work fine also so if that is not the reason i have no idea why else it would be.

  • Very useful tool thanks

    The new versions scroll bars seem a bit odd because they reach the end position before it's finished the area/page scrolling but it's not that important.