Zebbi's Forum Posts

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    > > The problem with that idea though is that you would indeed still be milking them, since you don't pay to keep the server running anymore, yet you still have access to it. At some point there wouldn't be money to pay for the cloud server anymore without a loss because nobody would be paying annually, yet their server would possibly need upgrades because of a larger user-base and bigger capacity and other things.

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    > Well it begs the question, why on earth did they commit to a cloud-based service in the first place? Was there popular demand for it? Maybe I'm missing something. But speaking for myself at least, I have no interest in it. Sync.com. pCloud etc, plenty of free and secure cloud services to go around.

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    Presumably because they are running out of money and want a more reliable way of being profitable and make their company bigger. I'm not exactly ecstatic about it either... I would have preferred if they had gone the route of Superpowers which makes it possible to setup your own web server.

    They HAD a great ethos towards piracy, back when updates to C2 were regular. Much like GoG, the idea being it's more beneficial to be legal than pirate, you used to get frequent updates and access to the community, all of which you really miss from pirating (since you'd have to wait for the pirates to update each version and you wouldn't have as easy access to help from the forums if you're only ever a "free" user). I agree, lifetime updates aren't necessarily profitable, but it works for Fruity Loops: https://www.image-line.com/support/FLHe ... p_free.htm http://www.image-line.com/flstudio/life ... pdates.php

    > All they need to do is drop the being locked out of your project after twelve month and it would be fine.

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    > I mentioned somewhere else on these forums that I have a suite of components for UI dev in VS which is a twelve month sub type system. But if you don't renew the sub you can't get updates, additions. or bug fixes - you do however get to keep and use the components forever after that. Additionally you can renew your sub at any time you want - even years later - at a reduced price.

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    > I can renew it now if I want, although I haven't done so for nearly two years, because there is nothing new added that I need.

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    > This way you are not milking them by expecting never ending work done to the tools, and they are not milking you by expecting you to keep paying to use the tools.

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    > Much fairer system I think.

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    The problem with that idea though is that you would indeed still be milking them, since you don't pay to keep the server running anymore, yet you still have access to it. At some point there wouldn't be money to pay for the cloud server anymore without a loss because nobody would be paying annually, yet their server would possibly need upgrades because of a larger user-base that would require a bigger server capacity and other things.

    If you are a corporation with other products that are profitable, then yes it's possible but if you're a company with a one time fee product, then there's no steady income to make such a business model possible.

    You may not have access to the cloud anymore, but you can still download your stuff and work offline as far as I have understood.

    This is why they should launch with the desktop version. I wouldn't even consider it if it's going to be purely internet-based saves and browser-based work. To be honest, I've skipped over all this, it doesn't make any sense to me. Isn't that stuff usually for applet-type tools?

  • Off and on I've been trying to get myself to "like" Unity but each time....ugh......also recenlty trying out GMS2 and that has potential. But basically, nothing beats the simplicity and ease of C2 so far. Haven't tried the Fusion stuff yet though.

    Agreed, I can't believe Unity still isn't HiDPI in Windows, it looks horrendous in 1920x1080!

    All they need to do is drop the being locked out of your project after twelve month and it would be fine.

    I mentioned somewhere else on these forums that I have a suite of components for UI dev in VS which is a twelve month sub type system. But if you don't renew the sub you can't get updates, additions. or bug fixes - you do however get to keep and use the components forever after that. Additionally you can renew your sub at any time you want - even years later - at a reduced price.

    I can renew it now if I want, although I haven't done so for nearly two years, because there is nothing new added that I need.

    This way you are not milking them by expecting never ending work done to the tools, and they are not milking you by expecting you to keep paying to use the tools.

    Much fairer system I think.

    #qftt

  • A gif of my working example:

    Here's what it SHOULD look like: https://youtu.be/t7E-P4VJbdg?t=45

    This is the best I've got so far: https://www.dropbox.com/s/p3hywg0ow9k7v ... .capx?dl=0

    If you enable 14 and 15, a crude "drop" will kick in, to avoid the knife fighting around forever if it can't reach you ala: https://youtu.be/t7E-P4VJbdg?t=23

    I also have another (broken) version: https://www.dropbox.com/s/vnl5gdjk0dqpq ... .capx?dl=0

    It uses rexrainbow 's LJpotential behavior: viewtopic.php?f=153&t=112786

    Basically, the knife needs to "pathfind" it's way back to the player a lot better, avoiding the obstacles properly. RIght now, it doesn't, but it makes a valiant effort to try!

    Rex kindly made a version with bullet behavior: https://1drv.ms/u/s!Am5HlOzVf0kHlm8pc07sz5MESI51 but there's a bit of flutter with the angle rotation, and it clings a bit to the walls, but it serves as a useful example for some ideas. He also suggested using the boids plugin: behavior-rex-boids_t126707 but I've never used this before and am not sure how to make this work in this particular case.

    If anyone has ANY advice on how I can try and get this knife-tech looking and working better, please be my guest! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • Zebbi

    Sorry, this rex_LJpotential only provide a lead angle.

    Behavior of your target should take care by yourself, I could not help you in this case.

    No problem, thanks for your help!

  • Zebbi

    The problem might be the behavior of car (behavior)

    Car behavior is not flexible then rotate-to (set angle), and it seems that car could not rotate if it can not move forward. It means that you might turn left/right early.

    You might see my racing car sample capx in 1st post of this thread.

    Is it possible to approximate it? It doesn't really break much, and gets back up to speed fairly fast. Unless the bullet can be made a bit less "fluttery"?

  • Control

    On Mobile

    • Touch left screen side to move left
    • Touch right screen side to move right

    • Swipe from right to left to move fast from right to left
    • Swipe from left to right to move fast from left to right

    Watch on YouTube!

    On Computer

    • Click left screen side to move left (or press "A" on the keyboard)
    • Click right screen side to move right (or press "D" on the keyboard)

    • Press "Q" on the keyboard to move fast from right to left
    • Press "E" on the keyboard to move fast from left to right

    The Game

    You are playing the cute unicorn "Fluffy" and you have to save the sweets from falling to the ground.

    Move Fluffy the unicorn from left to right under the goodies.

    FEATURES:

      » Colourful graphics » Easy to play, but challenging » Increase of speed » Funny and cute sounds

    Credits

    Music by Ozzed from Ozzed.net; title "I Like Jump Rope"

    Thanks for the music

    Download

    Google Play or iTunes

    Or play the game at Scirra Arcade.

    Screenshots

    Feedback

    Any feedback is appreciated!

    Love it! Just bought the ad-free version! SUPER cute, really fun to play, very addictive and I like the little tutorial, very helpful and the graphics are beautifully 8-bit!!

    I disagree with you.

    Well, yeah, if it was ten dollars a year, on second thoughts, I might do! :p

  • > I notice Fusion 3 with have the ability to make:

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    • Extensions using events (no coding)
    • >
    • Extensions that are open, written in C and "wrapped" to latch onto the fusion nucleus, thus avoiding the need for the developer to port to multiple platforms
    • >
    • Extensions that are proprietary closed binaries as they have always been.

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    > And with one-time payment. Beat that.

    >

    You have made your point clear over several topics. Yiou are risking credibility by over repeating yourself. No offense.

    Fair enough, I'll save it next time. By the way, I'm not aware I have much credibility worth saving

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  • I notice Fusion 3 with have the ability to make:

    • Extensions using events (no coding)
    • Extensions that are open, written in C and "wrapped" to latch onto the fusion nucleus, thus avoiding the need for the developer to port to multiple platforms
    • Extensions that are proprietary closed binaries as they have always been.

    And with one-time payment. Beat that.

  • rexrainbow

    Zebbi

    The "bullet" object in my sample capx.

    Here's a modified version with the car engine, the bullet still doesn't "reject" the solids and gets caught, what did I do wrong?

    > In my mind, the problem is that a subscription is stupidly expensive. (...) I could see a subscription costing like $50 a year...

    >

    I also wish the hobbyist price would go down to $50!

    I wouldn't be interested if it was $10 per-anum, I just want to own it, charge $500 if they must. Or charge $100 for updates until the next major upGRADE version number (v3.0-v4.0, v3.4-v4.4, v4.6-v5.6, etc)

  • Zebbi

    The "bullet" object in my sample capx.

    Right, this was the idea I was thinking, but it doesn't really work, I need to actually work it out properly:

  • Zebbi

    Indeed, the behavior of your control target is customize by yourself, and it is independent of rex_LJpotential, which provides a leading angle only.

    Do you mean the bullet or the char? I want to use a car movement for the bullet, so it turns smoothly?