Zebbi
I haven't used the raycast plugin so I don't know if there's anything amiss. Picking the newest uid should work but I guess it depends on how you do it.
Is it actually possible to clone all the tiles to a complete different clone tilemap, even if it set-up exactly the same way?
EDIT: Ahh, I changed it to "set copy as Tilemap.TilesJSON" instead of "set copy as Tilemap.asJSON" and it worked! Now, how do I invert this? It would be easier, if I have, say two tiles out 300 that are solid to be picked, destroyed, and the rest left, whilst duplicating the solids on a new tilemap, wouldn't it?