Zebbi's Forum Posts

  • Zebbi

    sample capx, here uses sine behavior to replace platform behavior for character moving.

    Bullet has two states:

    Go away : rejecting by obstacles

    Go back: rejecting by obstacles and attracting by character

    Try and error to get parameter A,B,m,n of this behavior.

    I'm trying to mod this with the car engine to get that smooth, floaty look that works so well with the knife. Whereabouts should I place my accelerate and left/right simulations? The bullet in your example is a great proof-of-concept, but the "rotate 10 degrees" gives it a fluttery look, and the car behavior has a nice bounce when it hits the solids.

  • Just look at the blog posts. The first one has 17 pages of comments, the latest has less then 2. I understand the idea behind the trickle of information but people are really losing interest.

    Comparatively (the comments on each):

    https://www.scirra.com/blog/183/announcing-construct-3

    https://www.scirra.com/blog/67/early-ad ... o-end-soon

  • Zebbi

    sample capx, here uses sine behavior to replace platform behavior for character moving.

    Bullet has two states:

    Go away : rejecting by obstacles

    Go back: rejecting by obstacles and attracting by character

    Try and error to get parameter A,B,m,n of this behavior.

    Thanks so much rex! I'll mod it into my engine and post an example when I'm done, really appreciate it!

  • >

    > > Well there you go folks.

    > > Another reason they don't share is that the members get to call them greedy, but people get all triggered if they respond as negatively.

    > > The positive side to that is that those members will go away.

    > > Of course those that can't deal with it will stick around to try to disrupt things.

    > > Or is that already happening?

    > >

    >

    > You do realise you are in the minority of actually being pro-subscription, don't you? I'm not sure what kind of brownie points you're trying to score here?

    >

    I'm not pro anything.

    Just anti-hypocrisy.

    Okay, shoot. How are we hypocrites?

  • Well there you go folks.

    Another reason they don't share is that the members get to call them greedy, but people get all triggered if they respond as negatively.

    The positive side to that is that those members will go away.

    Of course those that can't deal with it will stick around to try to disrupt things.

    Or is that already happening?

    You do realise you are in the minority of actually being pro-subscription, don't you? I'm not sure what kind of brownie points you're trying to score here?

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    In my mind, the problem is that a subscription is stupidly expensive. C3 may be worth $125 out right, but it is not worth that much each year! Thats is a very steep price to pay. I could see a subscription costing like $50 a year... but lets face it, the scirra team is tiny - they don't push $125 worth of features in a year. I mean, come on, I would be happier with a product, that has a life, but you own it. You buy it because of what it is... not rent it so you can alsways rent it.

    The subscription model is one of the most dishonest ways to get more money than your product is worth to most people. Sure some can pony up the cash, but hobiests are always left out to dry with this model. Then of course... no editing your project this year if you didn't pay up. Stupid. Stupid . stupid.

    I bought adobe cs6, but I will not rent css. I'll use gimp, or something else before I rent software. Its a dumb financial move for everyone except a business.

    I mean, I don't believe in subscriptions, but they could have at least announced selectively disabling solids as a "feature".

    Meanwhile, here's how to do a development blog for a product with a fixed fee: http://www.clickteam.com/fusion-3-devel ... ?f3id=8909

  • > Haven't seen anything that particularly stands out as a major improvement yet! Most of the updates I've seen are hardly blog worthy

    >

    Still roughly a month left (if everything goes according to schedule) of more features to roll out before we finally get to try the beta. But I kinda agree, nothing quite mind blowing yet aside from some much needed enhancements that was already expected (well a couple of new things did interest me..). Initially the main draw for me was finally being able to develop on the Mac....but this past week I got tired of waiting and got a new PC laptop to replace my aging MacBook Pro so thats no longer an issue. But i'm still waiting to see if Scirra is just holding off for the big home run at the end of the month right before beta to blow everyone's mind out. Or....maybe there isn't one at all .

    I'm still waiting for a $1,000-a-decade feature, plenty of minor version updates, though. All of which i'd gladly have paid a customary yearly update fee for.

  • shinkan Yeah, even if we didn't get to decide what was to happen with C2, at least I felt privy to the reasonings.

    Then again with the posts like "Trying to stay in business seems to be about the top and tail of it, from what I can tell.", I can see why he might not appreciate all of the communities input.

    Well, that's catch-22.

  • Here's a super crude GIF of my capx I posted above, should I use boids instead? (as you might have gathered, I would have no idea how to implement this)

  • Whats the point of c3?

    Trying to stay in business seems to be about the top and tail of it, from what I can tell.

  • TileAt(loopindex("x"),loopindex("y"))

    Sorry, got it myself in the end!

  • EDIT: This works!

    Thank you R0J0hound! Hopefully that looks okay?

  • R0J0hound trying to work out what &tile& should be?

  • You should be able to do it by changing the logic around. In it able to open the capx right now so this may be a bit different. You don't even need a variable. You could take a loop over all the tiles and make these sub-events to keep for example tiles 4 and 6.

    Tile=4

    Else

    Tile=6

    Else

    --- erase

    Or if you still wish to use a variable just structure the text variable used for the list like this. Comma seperated and starting and ending with a comma.

    Global text keep=",4,6,"

    Then use a sub-event like this:

    System compare: find(keep, ","&tile&",") = -1

    --- erase

    Thanks! Here's a screencap of what I have so far, it WORKS, it's just going to be inefficient when I fill up those tiles:

    I'll try and use your suggestion, I'm not sure if the screengrab is of any use to you. I have three tilemaps, one for display, one for solids and one for jump-thrus.

  • Changed the title to be more descriptive.