Zebbi's Forum Posts

  • Sorry, the new Fusion 2.5. No I haven't tried that yet, I'm still getting to grips with the power of Construct, which is why I want to figure the best way of starting things with C2's way of working. Could overlapping offsets be used to get this crawling function done in very few event lines? I'd like to keep things as simple as possible.

  • In MMF i recently put together a platform engine with a crawl feature. You'd hold down on ↓ key and it would change the character animation, as well as the playerobject size (seperate animation frame that corresponded to the height of the character animation). Then, if you released the ↓ key whilst udner a crawl space, there would be a detector pinned to the top of the playerobject that would go up to the height of the sanding player and if it overlapped the ceiling of the crawlspace, the character animation and the playerobject would remain crouched. You could the crawl under spaces without holding the down key.

    I'd like to do this in C2, but I want to hopefully accomplish it without using fussy detectors. What would be the best way of accomplishing this particular function in C2? If detectors are a must, does C2 do things beter than MMF could do in this regard?

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  • Thanks, mod files are a lot different to how adlib works. Adlib is basically a 4-operator fm synthesizer that accepts midi-type files, whereas mod-type files, as you'll know, have patterns that trigger small samples packed directly into the file. It would be impossible to emulate precisely the sound adlib using mod files.

  • I love the sound of the old OPL chip music in early to mid nineties games, and the best method of emulation these days tends to be AdPlug: http://adplug.sourceforge.net

    I know over at the Adventure Game Studio forums they managed to get AdPlug ported as an addon to their engine: http://www.adventuregamestudio.co.uk/fo ... c=23365.40

    There's also the MAME OPL and Dosbox OPL emulators, but AdPlug is probably the easiest way of doing this. Anybody good with porting code that wants/needs this? <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Excellent, thanks for the clarification!

  • Remember it from when it came out with those big, untextured twinsen promo renders covering all of the game mags at the time. Played it off gog last week, first time, pretty cute game!

  • Does this come with the same grappling hook that is available as Alex's Grappling Hook?

  • That works very well thank you! I was just wondering if a copy/paste image points function may be added in the future for more flexibility?

  • Thank you all, this seems to work! Just out of interest, what is Set Bounce to 1 - Bounce doing? I'm having fun with the subevents, something MMF never entertained possibilities of (not to mention proper Else operators!!)

  • Hi there, thanks for the help so far, I have tried this but the character keeps continually bouncing and doesn't stop :/ Did I put this in correctly?

  • I have two image points (original and a point to attach a separate object) on my default animation, and I would like to copy these and paste them into my (imported from seperate png files) walk animation frames. How can I do this without manually placing them? I'd also like to be able to type the pixel position XY number in on the dialog but I'm not sure if this is possible?

  • I love it on Mario when he lands, and he does a little bounce just once as he collides with the ground. Is there a really easy way of doing this? I'm moving over from MMF, and usually you'd have to test flags or alt values for the character being airborne and flagging on and off so the bounce occurs once per fall. I'm using the default platform engine if this helps Thanks!

  • Thank you so much, I'll just re-add the arrow keys movement and it'll work great, thanks again, , you've been invaluable so far for helping me learn C2! :D

  • Just wanted to ask, how can I get this to also work for the default arrow key UP jump button? I tried adding the same exact events but assigning them to Arrow Key Up and it doesn't work, but it's fine if I change it from, say, 'w' key to, say, the 'space bar'. Any ideas?

  • You should thank JohnnySix , I didn't really change much.

    I will do :)