Zebbi's Forum Posts

  • Setting the scale to integer/browser.DevicePixelRatio did restore pixel-perfect under crop setting.

    Ashley despite the warning it still seems as the crop setting would be the easiest way to create a 'integer scale outer' so to speak. As now that I have it with pixel-perfect all I need to do is check the screen size and set to desired integer, which right now I'm only seeing that 1 and 2 will be needed

    Is this the only way of up scaling the game and maintaining the sub pixel smoothing? Cause using a small division of HD and using integer scaling wrecks sub pixel smoothness (obviously) when all I really need is square pixels by using a scale value in magicam.

  • Multiply your paralax by 4 and they should fit?

    Scale by 3 is 480x4=1920

    Scale by 3 is 270x4=1080

    It's so weird, all the positions got screwed up as well, so I've had to manually move all of the parallax objects in the layers as well, and put them a lot lower down that they were, and they don't line up anywhere near when I've got "parallax in editor" on. It's a huge trial and error bodge, not really sure if there's a way of getting the positions the same any other way?

    I can appreciate the need to turn this into another debate for native, but that's not going to happen.

    Yes the numbers don't lie, but we aren't in the high end for those markets.

    We would be lucky just to hit the middle.

    Yes web games earn very little, but it's apples and oranges for what html5 can reach, especially with Uwp, and Instant games on the horizon.

    If you want better monetisation for web games then complain about that, don't complain about $99 dollars a year here when it's going to average more than that somewhere else.

    Isn't it clear by now the majority of people here don't care about paying more, they just want to own it for life? Principle, like.

    Oh yeah 99 for a new editor and 199, or 299 depending on module needed every few years is a much better option.

    I guess learning Gml is a good investment as well.

    Yes.

  • ... and my parallax layers are totally wrong! Is there some way I can multiply the old parallax values to get everything to align properly without any re-positioning?

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  • > I mean having people who would be willing to sign an nda and fix projects for users.

    >

    I regularly offer to do this for free on the forum. Usually I am simply never sent a project despite asking for it, and after that, it's either GPU blacklisting or a silly mistake.

    Re-sent, and hacked out the third-party plugs.

    Do Gamemaker 2 buyers get a discount if they bought the first version?

    I wonder how that averages out per year of use.

    299 for an export module?

    When is Gamemaker 3 due?

    Sorry I aint so goodly at math.

    I think ¤ ÷ 8 is a pretty good return on investment.

  • Dos box disables it with a winapi function and other games may do that too, but as I said it's not something that can be done from JavaScript.

  • > I mean having people who would be willing to sign an nda and fix projects for users.

    >

    I regularly offer to do this for free on the forum. Usually I am simply never sent a project despite asking for it, and after that, it's either GPU blacklisting or a silly mistake.

    Okay, I've cleared out that file I sent you of plugins for the third time, really hard to try and catch them all, hope fully it should be okay now.

  • rexrainbow I guess I could shoot out an axe with a bullet or a car movement behavior and attract it, say, 200px away from the player. Then when it slows to a halt, set it's attraction to be the player. Not sure how to handle the attraction being obscured by a solid, though.

  • It's an accessibility feature of Windows. You can't count on everyone who plays your game disabling it - so it's probably best to choose a different key!

    That's what I was thinking, but I didn't notice any other games where I used shift giving me sticky keys. I must use it all the time in dosbox, and I've never had the warning, so does dosbox do something clever to disable it?

  • I've always just manually disabled the shortcut from control panel.

    I guess there is a way to do it programmically using some Windows specific code, but that can't be done with JavaScript in a browser.

    It could possibly be done from an addon for a nwjs, but that doesn't seem like a very simple thing to do.

    Do modern games use shift key? I know \ got blacklisted (shame, best key for squats in fps) but I'm not sure if the kids use shift or not, I like it, sits nicely above ctrl.

  • Sounds like debugging/ optimizing as a service might be worth looking into.

    Forum based?

    Store integration?

    I agree, scirra's upcoming exporter really needs to compete with cocoon instead of

    matching xdk, whilst maintaining compatability properly.

    Crosswalk lite would also be a great integration.

  • Trying to use shift key to fire an alternative weapon and I'm getting sticky keys warning after tapping it repeatedly under nw.js. Can sticky keys Notifications be disabled from the game?

  • >

    > > Just tested phonegap with a tiny test game and the performance is embarrassing.

    > >

    >

    > > forgot to mention that fps lies steadily between 57 and 60.

    > >

    > It sounds like your game is actually running great then!

    >

    > Yep it does, thanx for being patient with me

    >

    Honestly, this is so routine it's ridiculous. If anyone ever complains of poor performance I always try to help - and it virtually always comes down to either GPU blacklisting (known, documented and relatively minor problem affecting just a few % of devices), some silly mistake (e.g. disabling optimisations), or in this case... just mysteriously disappearing? I can't even remember the last time any performance complaint turned out to be a genuine problem - and I've looked in to a lot.

    From now on, I think I will simply ignore complaints about performance. Either you provide a .capx and performance data, or I won't pay attention, because it is routinely just a waste of time. I will of course still investigate genuine problems. But I'm really tired of these constant wild goose chases. It just doesn't seem worth the effort. And it's not just you - it's lots of people, all the time.

    This is also exactly why we stick to HTML5. People often accuse it of being slow, and whenever I investigate, it's always these same things. I think I'll start linking to this thread when people ask for native exporters...

    Look, I showed you that I haven't got a blacklisted GPU and it always runs slow. I need to send you another capx 'cos I can't seem to get rid of third-party plugins, no matter how I try.