>
> > Just tested phonegap with a tiny test game and the performance is embarrassing.
> >
>
> > forgot to mention that fps lies steadily between 57 and 60.
> >
> It sounds like your game is actually running great then!
>
> Yep it does, thanx for being patient with me
>
Honestly, this is so routine it's ridiculous. If anyone ever complains of poor performance I always try to help - and it virtually always comes down to either GPU blacklisting (known, documented and relatively minor problem affecting just a few % of devices), some silly mistake (e.g. disabling optimisations), or in this case... just mysteriously disappearing? I can't even remember the last time any performance complaint turned out to be a genuine problem - and I've looked in to a lot.
From now on, I think I will simply ignore complaints about performance. Either you provide a .capx and performance data, or I won't pay attention, because it is routinely just a waste of time. I will of course still investigate genuine problems. But I'm really tired of these constant wild goose chases. It just doesn't seem worth the effort. And it's not just you - it's lots of people, all the time.
This is also exactly why we stick to HTML5. People often accuse it of being slow, and whenever I investigate, it's always these same things. I think I'll start linking to this thread when people ask for native exporters...
Look, I showed you that I haven't got a blacklisted GPU and it always runs slow. I need to send you another capx 'cos I can't seem to get rid of third-party plugins, no matter how I try.