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> > Are you also working for free?
> >
> In the year 2017, if you're in any entertainment industry, and you're not a big player, it is inevitable you will be "working" for free. So, yes. Yes, again. Many more times, yes.
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Yep- I can attest to this. Independent developers often put countless hours into their work without being paid or ever receiving a fair return.
I feel competent enough to invest my money into a tool I know I can utilize well and that I know can provide me with results, but I understand that for others who are new to Construct the subscription will scare them away. For them, they may not even spend the full year using it because focus shifts from thing to thing when you are starting out and learning- you often run into walls that hold you back or discourage progress, etc. I know I probably wouldn't have used Construct2 if they were using a subscription model when I first looked at it- I would have turned to something else that is more forgiving of my time.
So lets say a new user pays up and uses the program, but it takes them a whole year and they still haven't become completely competent with it- due to the subscription model, that might make them question whether they want to pay for another year of potentially the same outcome.
Sure Construct is a tool that looks like it makes developing games an easy thing, and yes it does make it simpler a process, but developing games involves a lot and it takes a lot of time to master. Developing games requires more than just programming/scripting, etc.
It's going to be really interesting to see how the community changes after C3 is released.
The real question is, can Construct survive without third party plugin developers?