Zebbi's Forum Posts

  • I got an inventory example all sorted for adventures, but I got stuck at pathfinding and dialogs, so that was that:

  • > Follder22 is the source available to look at?

    >

    Not now, i still need to fix some stuff

    How many lines of events approx does it take to run all of this?

  • Follder22 is the source available to look at?

  • > Follder22

    >

    > It seems that there are several big plugins in this project

    > 1. Q3D plugin(s)

    > 2. photon plugin

    > 3. jcw_trace plugin

    >

    > Thus it is not suitable to wrapping all things into a "single plugin", a well document template (capx) is a better solution. imo.

    >

    But im not using q3d

    So, you're a genius? ??

  • Having said that, we could possibly have it enabled per layer (so you could for example enable 3D on just one layer, then all 3D content has to appear on that - all other layers are still 2D and are treated as underlay/overlays). But I think it's odd to add a checkbox that says "Enable 3D" when nothing in the editor actually uses that!

    That would work like After Effects does, per "layer" z-plane enabling. When you do it in AE, it allows you to move objects back and forthwards, so why not allow for that too?

  • Follder22

    It seems that there are several big plugins in this project

    1. Q3D plugin(s)

    2. photon plugin

    3. jcw_trace plugin

    Thus it is not suitable to wrapping all things into a "single plugin", a well document template (capx) is a better solution. imo.

    Ahh I didn't realise it used q3d! Amazing work, looks like it might be able to put good use to that q3d I bought a year ago! ??

  • Yeah, sorry about that, Dropbox killed their public folder and I forgot about these.

    Zebbi thanks for the mirror, can I use these links in the original post?

    Absolutely! I'll do this for any plugins I've used and noticed have missing links across the boards.

  • >

    > > made a wolfenstein 3d engine with this (:

    > >

    > >

    >

    > That looks pretty awesome Follder22! It would be cool to see in motion. <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    >

    there, i optimized it alot, added camera moving up and down and added multiplayer with photon plugin <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    wasd - move player;

    left, right, up, down arrows - move camera

    e - open door

    link: http://follder22.webege.com/3dCrap/

    Wow, is this the first 2.5d thing done in C2? That's a real achievement! Thinking of forking this into another plugin?

  • When I compare it to the way other tools work, it is indeed revolutionary (sic)

    Can you elaborate on this? Currently the best, yes. Revolutionary, not so sure.

  • > It should read something like:

    > C3 is the most professional HTML5 game making tool for the Professional game maker. You need to stress that it's a "professional" tool.

    >

    Something to add a little more weight to the argument that Construct is a tool that, in the hands of a professional, will outdo Unity:

    https://www.airconsole.com/games/and-the-winners-are-

    The contest drew 62 entrants. The top 3 were:

    1st Place - Built with Construct 2

    2nd Place - Built with ???

    3rd Place - Built with Construct 2

    That's actually a pretty good example, thanks for sharing.

  • Hey, I would love to try out your effect but it seems the link is broken. :/ Its the same for the force 16 bit as well.

    https://www.dropbox.com/s/mbgi223ugmrle ... s.zip?dl=0

    https://www.dropbox.com/s/f05atskf9j5yq ... r.zip?dl=0

  • Wow, I'm gonna use this to improve a 3-year old work in progress game, thanks!!

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  • Thanks for the suggestions, ntoed. We agree we've been marketing from the wrong angle in the past. I think when you see the new site you'll agree it's a lot more confident in its approach.

    Tom Well, your MS Paint billboard got me back into using C2 after a year again, so you must have done something right!