Xeeko's Forum Posts

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    I've been using Fusion for years, and have several releases with it. I switched to Construct a few years ago, mainly for Wii U, and converted and released a few of my older Fusion games for the console. I'm still jumping between Construct and Fusion, and can't really decide on which to use. Fusion is superior when it comes to mobile, but they still don't have mac and linux export options. I actually like Fusions event editor, I use these kinds of editors because I don't wanna program, and the less the event sheet reminds me of code, the better. As such, the visual layout of Fusion is very appealing. On the other hand Cosntruct does things like rezising the screen and objects way easier, and the list can go on.

    I doubt either Fusion of Construct will get it "everything right", you're always gonna have to make a choice between which features you favor. Personally, when both Fusion 3 and C2 is out, I'm gonna go with the one that supports the most platforms (i.e consoles).

  • I use Bandicam to record footage. It lets you define which part of the screen to record.

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    Are there any updates on this? I have people complaining on the steam forums that achievements aren't available on mac and linux.

  • Any estimation on long it would take Construct to support that?

  • My game Star Sky 2 has recently been released on Steam:

    http://store.steampowered.com/app/443460/

    Official site: http://www.jm-j.com/starsky2/

  • Would the scale effect in this topic cut it (haven't used it myself but it instantly came to mind), depending on if you want to/can use WebGL effects or not:

    Those are some really nice effects!

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  • Yeah fair enough.

  • newt what do you mean?

  • Awesome, thanks a bunch, both of you! The paster version worked perfectly!

  • Hi

    I'm trying to achieve an effect similar to this: http://3.bp.blogspot.com/-Y7czorI81zs/U ... hd1080.gif

    As in having an image rotating while maintaining its ellipse. It's an easy effect to accomplish in flash: https://dl.dropboxusercontent.com/s/yil ... ?dl=0-raw1

    Is there a way to do it in Construct? Scaling it somehow, or adding a distortion to the view?

  • Hi

    Is it possible to sell games created with construct via the mac app store? I mean specifically desktop apps, I have several for mobile out). I get my game running just fine on mac, but the exported .app file can't be uploaded via the application loader or opened in xCode.

  • I did manage to get it working, at least on pc for now. Using greenworks 0.3, nw 0.10.5, and an older version of the steam_api.dll.

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    And how do I get it working on mac and linux? The instructions only said "For Mac and Linux you'll need to do similar steps but putting the right resitributable file in the zip instead of steam_api.dll." What does that mean? Which folder should be zipped, and what file should go in there?

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    Ashley - if you could look into Greenworks 0.5.0 which released a few days ago and added some more functionality that would be great.

    Also it seems to have resolved the issues with 0.12.1 - so it should be working now as intended with newer nw.js versions.

    https://github.com/greenheartgames/gree ... tag/v0.5.0

    Maybe I'm stupid now, but how do I install this version of Greenworks? Where do I put the files?

  • After exporting the game, and adding the steam_api.dll and changing the name of the exe, it either crashes upon start, or is stuck with a black screen.