Xeeko's Forum Posts

  • I don't think so. Doesn't Construct mention that if you try to open a project that's missing a plugin?

  • I was going to update an old project, but suddenly I can't open it anymore, I get an error saying there's something wrong in one of the event sheets (see attached screenshot). I've looked at the file, but I can't find anything wrong with it.

    Here's the xml file in question, can someone help me identify the problem, so that I can open my project? - https://www.dropbox.com/s/ptn26cg89a6hn ... t.xml?dl=0

  • I might be interested. My website: jm-j.com

  • As I said, I am enrolled in ID@Xbox, and the only problem is the lack of Live support.

  • I also asked if Live features are mandatory, and the said "at a minimum you must support Rich Presence, Achievements, cloud saving".

  • > Bumbing this thread. I have heard that Microsoft are concerned about the security infrastructure of Construct. Any comment on that?

    >

    I'm working with Microsoft for the release of my game and they haven't mentioned anything about being concerned about the security?

    Me to, and when I mentioned I use Construct they said it isn't approved for Xbox One, with no plans to approve it. When I asked what the problem was they said:

    "We have approval in place for middleware providers mostly to ensure that all partners are meeting security requirements on the Xbox platform. As you can imagine, security is of utmost important to Microsoft and all of our partners, and middleware that hasn’t built proper infrastructure to accommodate our security requirements can pose a significant threat to the platform, games and players."

  • Bumbing this thread. I have heard that Microsoft are concerned about the security infrastructure of Construct. Any comment on that?

  • Xeeko

    Here is an example that matches clusters of 3 or more pieces and then applies gravity.

    It is based on an example posted by ROJOhound (flood fill) but I don't have a link to the original.

    ClusterMatch capx-

    https://drive.google.com/open?id=0B4jH2 ... E1aV2xqZDg

    This looks like it should work, thanks!

  • Basically it's done by looping over all the pieces and flood filling to the other pieces of the same color. Use a variable to label each group and to make the pieces that were processed already.

    The only optimization is to use an array to do a piece lookup instead of picking by collision or general picking.

    Here's an example to peruse:

    https://dl.dropboxusercontent.com/u/542 ... match.capx

    I have tried to analyze you example the best I can, but I just cannot get it to work with anything, nor how to modify it to suit my needs. Here's the capx I'm using - https://www.dropbox.com/s/t2yce9669c21g ... .capx?dl=0

    I need the matching to happen once the icons have stopped falling, if there's at least three or more in group. I'd be forever grafeful for any assistance.

  • Thanks!

  • Hi

    I'm wondering how to do a check to see if a group of the same items are connected. Like this:

    I want the blue ones to be destroyed. I have looked at some match3 tutorials, but they don't do grouping like this, and they are insanely complicated. If possible, I need it to be as lightweight as possible, it's for the Wii U.

    To answer your questions on performance: I have used both Construct and Fusion extensively and yes, if you want to make mobile games, Fusion is superior. The performance is just that much better, Construct can't compete at all. Not to mention how much easier it is when you export (Fusion exports a finished apk file, or a ready-to-go xCode project).

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  • Two of my games are live on Steam:

    Star Sky

    Star Sky 2

  • Ah, fair point, thanks! I have updated the post with some more information about the game.