Xeeko's Forum Posts

  • I'm having issues getting sound to play on mobile. Everything works great in the preview, and the games plays great otherwise, but no sound will play once exported and loaded via xcode. The project contains both ogg and m4a versions of all audio. This is a problem with multiple projects, is there something special you have to do to get audio working on mobile?

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  • I know the question has been asked before, but I can't find the answer. When using the built-in save and load system, where is the actual file or files located? There must be a file that gets created somewhere.

  • Use Project Files. Text files aren't really a good format - an array, dictionary or JSON would probably be more suitable.

    But I need to be able to edit the file outside of the contstruct editor. Like, I wanna export a project that points to a file in the same folder as the project.

  • I'm trying to build a quiz game, and I want to have to have the questions in a separate txt document, and have a system that chooses the question based on, for example, a number at the start of each question. Either way, I'm trying to figure out how to get text from a file either local on the computer, of from a server, but not sure how?

  • Wow, do I feel silly. Thanks!

  • I’ve tried searching for this, but I can’t find anything. Is there a way to get word or character overflow on the editable text input boxes? CSS commands won’t work. Its functionality is severely limited without it.

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  • How would I go about doing that?

  • Hi

    I have an app out now that uses the mobileIAP function. It is out on iOS, and works like a charm, people can buy the product. However it just won't work on android. When someone taps the purchase button, nothing happens. I have added the product in the Google Play Console, and it is marked as active. Is there something specific you have to do with android to get it to work?

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  • Hi

    I released Days of the Year a couple of days ago on iOS - https://itunes.apple.com/us/app/days-of-the-year/id1448209828?ls=1&mt=8

    2018 was a sucky year for me, and I looked back and realized I'd spent more time being angry or stressed than what felt healthy, so I made this tool just for me. However, everyone I showed it to liked it and wanted a copy, so I figured I might as well clean it up and release it. The point is to simply get a good overview of your mood, and being able to track it over a year. I've already found that it helps me, it becomes sort of a self-fulfilling thing, you want each day to be at least normal, so you actively try to feel good. Maybe someone here will find it helpful as well.

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  • Hi

    Just wanted to share my game Robbotto that released yesterday on Steam and Nintendo Switch (the Steam version being made in Construct).

    store.steampowered.com/app/881190/Robbotto

  • I just can't get it to upload to a leaderboard. It can find the leaderboard fine, but it just refuses to upload. Is there some trick to it I'm missing?

  • I've bene scratching my head about this for some time now. I'm using the Steam 4C2 plugin to integrate Steam functionality, and everything works except leaderboards. Achievemtns unlock, it connects, it even finds the leaderboard, it just won't upload anything to it.

    I've attached a file of what I'm doing. Also can be seen here: robbotto.com/leaderboard.png

    Score being a global value.

    Like I said, it can find the leaderboards, and I'm running through Steam, and I've double-checked the leaderboard names etc.

    Has anyone used leaderboards with Steam4C2? I've emailed the author, but haven't gotten a response.

  • Thanks:) Yeah, I made it. The music is made mostly with Famisynth, and the soundeffects are made with ChipTone.

  • Hi

    I'd like to present the cinematic trailer for my upcoming game Robbotto, a retro game inspired by Bubble Bobble.

    https://youtu.be/BtLhF6RpMbc

  • I had completely missed that that is an options, thanks!