xeed's Forum Posts

  • Great, Thank you!

    [attachment=0:1dj4k2nf][/attachment:1dj4k2nf]

    Fixed.

  • Hi Scirra,

    This expression seems useless. always returns zero... also for height.

    Version is 196.2

    [attachment=0:3rxch6jj][/attachment:3rxch6jj]

    Any tipps for using welcome

    Thanks

  • .... still open, since I cant read out the actual font size of the textfield.

    Any suggestions welcome

  • Ok. Need this for c2 Textfield with changing text

  • Try invert the trigger.

  • Hi,

    any easy solution to create a curved text?

    Thanx!

  • Done.

    TextHeight & TextWidth do the Job. Didnt know these expressions are available.

    Best regards!

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  • Hi,

    any suggestion to set and get the needed width and height of a Textfield (not Box) depending on its content and fonts at a specific size?

    My aim is to fill a limited area with the same textfields until no more fields can take place. Later these textfields should also get different content external loaded.

    Hope you understand what I mean

    Thanks for your ideas!

  • These numbers look awesome

    How did you make the 3d textures? Are the tasks dynamic with levels?

    Great idea, was coding a similar game before some years. but with much more indie gfx. It ended in a math genius construct at level 50 with multiplayer

  • Nice Project, looks really cool.

    Do you have any plans to implement collision avoidance for the units? I think thats still the base problem to be fixed

  • You are right.

    But I can't paste objects / graphics into the tilemap, which is very useful.

    I think I need to find out how to compare overlapping graphics with specific tiles. Is there any good tutorial about using tilemap as single objects instead of a complete layer?

  • Thanks for this great addon.

    How does rgbaAt work here?

    Thank you!

  • Hi,

    any way to get these variables inside c2?

    Thank you!

  • Hi,

    someone got a basic solution to combine c2 Physics with Paster Addon from Rojo?

    The aim is to get destroyable objects working with Physics behavior.

    Thank you!

  • I think getting the UI of C2 itself into a browser should not be that hard.

    Also the resolution the tool is displayed at does'nt matter. If the user got low-res screen, he needs to zoom a lot.

    Anyway, Just like jayderyu said, this adapt might become important soon.