xeed's Forum Posts

  • The unit amount should be max about 500 on the layout.

    Checking this each unit created or 0.5 seconds bugs.

    Seems like the base IF of c2 is fastest in this case.

  • This freakin works excellent.

    But isnt it cpu expensive to check if a unit has a target each frame?

    I am thinking about a solution for - every created unit - add object to target in a function.

    What do you think?

  • Hi,

    for a proper multiplayer RTSgame the same kind of family units created by different players should be set as turret targets for each one of the opponents units.

    Do I need to add the adverse units in specific Player or Unit Families/Containers to get this working?

    Or anyone knows a workaround for that?

    There is no option to select instances inside "Add turret target".

    Thank you very much!

  • Maybe an upgrade for the while function of c2, but this workaround does its job.

    Thank you!

  • Hi,

    for checking if the next random position of an object is "free" for placing on the map, I want to randomize these until a space is found.

    Anyway, I got multiple objects which should not be "in the way".

    So, I want to use OR conditions inside the while-Loop to check if the new position is overlapping any of these objects - without Families, Containers or another background.

    This question was asked before, but not answered.

    Could you help me? Thanks!

  • Thank you!

  • Hi,

    This condition can not be inverted directly.

    How can I pick all instances of the same Family objects, those are NOT the one actually nearest another target?

    Thank you very much

  • Thank you very much.

    Would be great to have the option to define layers in the layout for specific interactions - such as inputs, physics or collisions; GREAT in combination with families and touchscreens.

    The "coding" way about event groups seem to meant going absolete.

    Mike

  • Hi,

    nothing changes when I want to create an "or" block for a "Touch" event.

    But something happens - undo works.

    Should I share more info about this problem, or is this common in c2 r256?

    Thanks!

  • Hi,

    how to click on a specific layer, so to exclude clicking objects on all other upper layers?

    Thanks!

  • Excellent, I will try that. Thanks!

  • Thank you for sharing this behavior with us

    I wonder why the car seems to break while steering. Can I fix this with some settings, or need to change the code?

    xeed

  • Hi,

    need to make it myself, or is there any capx or asset available?

    Tips welcome, especially for the old problem of pathfinding between multiple moving objects and collision avoidance

    Thank you!

  • Not the ideal solution, but it opens some new ideas for managing this without an extra array.

    Thank you!

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  • Thank you.

    But Isn't it the same if I disable solid for each instance before creating a new path - and when path found, enable solid again?