xeed's Forum Posts

  • Hi,

    dont know if this was asked before, but are there any plans for a C2 Version for Creating Games directly on Mobile Devices?

    I would love to work on my Apps when I am outside and no Windows PC available.

    Thank you,

    xeed

  • I will try it, thank you!

    Hope there will be an integrated solution soon in c2.

  • I've already had a working solution with 2 objects.

    But if there are more (infinite instances), I could not figure out picking the right object instances in c2. With the IID's only, it is not easy choose which one of the "colliders" should react somehow if a collision is recognized - for example simply stop pathwalking, and continue when the "other" instance is outside of the collision range again.

    Maybe someone here has an idea of creating such an event.

  • This problem is well known, and there is no public solution for c2 at the moment I have seen.

  • Check the lemmings example of Ize.

  • Hi,

    Got 2 questions that I could not solve without help about the event system and IID's.

    Pathfinding: How can I avoid the stops of about 1 second when an object reached a path target?

    Object Picking: How can I check an object instance (position) against all other instances, to let only the one (with the highest IID) stop (and move on if collision is avoided)?

    This not going to be an RTS game, but the logic is nearly the same. I dont want to have static movements and overlapping enemies.

    https://dl.dropboxusercontent.com/u/542 ... index.html

    Many thanks!

  • Yes, it really needs one of these painting addons.

    https://dl.dropboxusercontent.com/u/542 ... st0_1.capx

    But I will try with a Tilemap before.

  • It is much more complicated, but consider making the steps of the ladder as single Solid objects, and let the player "jump" through them if he's under.

  • Could you provide an example?

  • Thank you, I know that problem.

    But I dont want to check every frame. Just once at the beginning of each Level.

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  • Thanks. Checking for overlapping points is bit complicated, since these polygons to check against are random shapes.

    Could you provide an example just for flooding the whole layout with 1px objects? I think this is the better solution.

    I am trying to draw new pixels at the collision points, and see how it works.

  • Hey Rojo,

    all these Objects are only ment to check for overlaps on other polygons, and be deleted in the next frame. The problem is the event for filling all X and Y pixels of the Layout.

    At least I try to create destroyable forms in this way - without canvas or paster.

  • Hi,

    how can I fill the Complete Layout with 1x1 Pixel Objects dynamically most efficient?

    Thank you!

  • Hi,

    ich muss die Site http://construct-games.de aus Zeitgründen leider abgeben. Falls jemand Lust hat das Forum zu übernehmen meldet euch bei mir mit einem Preisvorschlag. Dabei ist eine erweiterte WBB3 mit diversen Addons und eine avarcade Lizenz. Als Wiki ist ein Joomla aufgesetzt. Die Site generiert derzeit mit Werbung etwas Geld.

    I dont have any more time to extend the German CG Forum. If some is interested in Administration / Moderating it, feel free to contact me.

    Thank you,

    xeed

  • There we go - how should the project work mobile, if its not working on the basic platform.

    No capx = no help here.

    Sorry.