xeed's Forum Posts

  • You might publish a demo on arcade.construct-games.de if you like.

  • Which game is not nearly ready

    I dont think the ratio is the problem here.

    Are you using Parallax on any Layer? And if so, any 3rd-Party inserts?

    If not, provide a private Link via pn.

  • So I guess you need to upload the capx.

    There are several other solutions.

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  • You tried

    Project Properties -> Fullscreen in Browser = Off

    ?

  • Thank you very much.

    Edit: this event is checking the whole array instance here, not the rows & the columns seperated - the main problem remains.

    For Sudoku I need to check for same values each row and column - itself.

  • Bumped

    And if it works, how about splitting the screen output on 2 displays?

  • Thank you. But what should be done in this function?

    I dont know the internals of lastIndexOf expression to use for the Y-axis.

  • No problem, I appreciate finding solutions for every new c2 version (and its possibilities).

  • Hi,

    here is one of many solutions.

    [attachment=0:2qfnkfg0][/attachment:2qfnkfg0]

    • xeed
  • It has, but this addon does not support it.

  • Did you try the Controls in my capx? You can use it while the waypoing stays the target already.

    The difference is to use the object as the waypoint target, instead of waypoint.x . Once stopped, move a temporary waypoint to the Players position, and set it as new waypoint. So the old target is overwritten.

    All right? Here is a simple solution without using rex's behavior, but simulated Keydowns.

    [attachment=0:39fvgcdm][/attachment:39fvgcdm]

    Hope it helps.

  • Tried the behavior, but I can't figure out your problem.

    You need to set the new waypoint to the actual position of the AI when you deactivate the behavior.

    Here's the test, the orange sprite is dragabble and the target. Every 1 second the PlatformMoveTo behavior is switched on/off.

    [attachment=0:2n8v5ymf][/attachment:2n8v5ymf]

  • Sounds like there are many objects that could be destroyed.

    You should try the Debug-Mode on WIndows to find out which Event or Object causes these issues.

  • It is listed in the properties of an object (left bar at standard gui)

    But the physics behavior won't be disabled with that. You can switch this via event (Physics global settings - > Set enabled)

    • xeed
  • What kind is a "waypoint" in your project? And how is the movement handled?

    If you can, please provide a capx.