xanxion's Forum Posts

  • What's wrong with that?

    Are you serious?

    29 x 29 icons are used where in 2017?

    and even if some of them are still used, all of them should not be there, upload / 512 x 512 and then the system should resize on upload.

    I spent about an hour doing it myself, where other compilers does this automatically.

    And that's without splash screens and the landscape mode hahah.

    Talk about taking the fun out of making apps and games, wow. :/

  • Icons and Splash screens.

    This must be some sort of joke.

    That's simply put, just plain stupid.

  • I highly doubt Intel XDK will work, but just for the fun of it, i'll try it out.

  • Hi Everyone,

    with r231 you can get your WebGL working on iOS.

    you are able to compile with Cocoonjs cloud (webview+) and get high performance.

    you need export project as cordova

    - uncheck UIWevView

    - uncheck minify

    in Cocoonjs delete plugin Wishlist Cordova

    All works fine (no black screen) except Statuc bar is showing in ois but i think it can be hidden in XCODE

    Hava a good one,

    Sergey

    Does not work here :/

  • As the title says, if you want to make a working iOS app with sound/music, forget it.

    Everything is broken, and has been for a while now.

    iOS 10+ audio is not working, small workarounds does not work correctly.

    Seek audio not working, random white screen crashes. and much more.

    UPDATED:

    Phonegap = FAIL

    Cocoon.io = FAIL

    INTEL XDK = FAIL

    I can't understand why these things hasnt been fixed.

    Bugs has been posted for both, nothing yet.

    Does anyone know of another compiler we can try with exports from C2?

  • Just fix it.... Phonegap dosnt work with audio on iOS +10

    Just..... do it...

  • Even with this fix, im still getting a crash at load. Anyone else have this problem?

  • Any update on this? we have 5 apps out that depends heavily on audio. Holy crap..

  • Same issue here, no audio on iOS 10.2 / iPad air

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  • I've also wanted native exporters. I've given a really good explanation why Scirra should do this before.

    But it don't think that's gonna happen. We all want it, but apparently its too much work or "isn't even better" or something else. Well, to grow a company you have to take chances.

    I've learned that years ago.

  • Jayjay thanks for explaining.

  • i give up.... jeeez

  • I agree with you guys, and your concerns are 100% valid in my opinion.

    Scirra's dependence of 3rd party exporters have created SO many problems from the very beginning, and are still a pain in the a**.

    I've canceled most of our games we developed due to bad performance, bugs and problems with exporting/compiling. We have had problems with Mobile, Steam, and Facebook games.

    (i could write down all the problems we have encountered, but that would probably take an hour or two)

    We have one game left. And that's impossible to release for our publisher because Nw.js has bugs and errors.

    I think I'm slowly gonna move away from C2 as a game engine and look for new opportunities. I simply don't have the time anymore.

    I don't really care about people's arguments. I know for a fact that there are huge problems, everyone does.

    Scirra's C3 should have native exporting, no matter what excuses they might have.

    But it's been a great time here and i have definitely enjoyed it, I just hope that C3 will make things right.

  • So we need a stable release from NWJS, and then we need to wait for Scirra to make a new NWJS for C2?

    Which might also need a new C2 engine release, that might go beta first? hmmm

  • Thanks for the information. Do you know if its possible to download and install the 0.19 beta in the NWjsForC2 folder?

    Or would that not work out of the box?