xanxion's Forum Posts

  • jugger87 i've sent you a PM, we have EXACLY the same problem.

    Can you point us in the right direction or help us out!

    Cheers!

  • Same here, it didn't work here either.

  • [quote:2dkjs6f5]

    This in the past can be fixed by using --single-process to force only one nw.exe on launch. But lately this is no longer functional, leading to crashes.

    Do you know which version works with --single process?

  • what NW.js version did you try with?

    I'm wondering if it might be feasible to go back to a really old build of nw.js

    I think I read somewhere that it was a feature they included way back..

    "multiple processes to handle bottlenecks"

  • shinichild in the win 32 folder.

    Bad luck i didn't work here. I was hoping for it.

  • We just have to wait nervously and hope for the best then. I just hope our publisher has more patience than us.

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  • I just tried installing the latest (v0.18.5 NW.JS) from their own site into Program Files/NWjsForC2

    But the game won't load, only black screen and there's like 5 .exe files running..

    This is bullshit, excuse my language....

  • can we install that without waiting for scirra?

    We are kinda in the middle of a publishing deal that may get dropped if we don't fix this issue.

    Ashley

    When can we expect v0.18.5 which has been released already on Scirra?

    or can we simply install without using the Scirra build? we don't have much time to spare. Please help us.

  • Can i install the Stable v0.18.5 NW.JS

    From their site instead of Scirra's nw.js release?

    Would that work, or does the scirra version include something extra?

  • This is so typical every time we are about to break through, we are limited by 3rd party bugs and errors.

    We tried this on Mobile, and now with nw.js. Just our luck as usual.

    I really hope that C3 will not rely so much on 3rd party compilers, exporters and so on..

    But thanks newt

  • Timescale in the game should not affect an external wrapper right?

  • THANK YOU newt

    <3 much love your way!

    Could that be it?`how do i change that!

  • Hello guys,

    we have a possible release with a big publisher.

    But we they have encountered a problem while wrapping our exe build.

    Here is the problem the Publisher mentions:

    We wrap all of our games with a free trial timer, and when Gem Break is launched, the timer expires at an unusually fast rate. We think we’ve discovered where the problem might be coming from, though. When the game is running, there are multiple instances (about 4 or 5) of the .exe process running in the background. There should only be one main executable process running for it to be compatible with our DRM wrapper and the trial timer. Could you please look into this issue?

    Can anyone help us out, i have no idea why this would happen!

    Ashley

    The only thing i can think of is that there is an error with C2 exe export.

    Or that it might be caused because we use a faster timescale in our game

    (but that should not affect a wrapper right?)

  • Hi everyone.

    I just wanted to hear if anyone in here has released an app on the Facebook App Center that got accepted?

    If yes, are you also in their new "Game Room" application?

    How hard is it to get accepted, and does it give any boosts for getting more players?

  • Thanks for the feedback!

    I'll make sure to fix the extra brick styles and so!

    The game got pretty popular in the beginning on steam, so a lot of scores are already in.

    But im hoping to see more activity now thats its out for free