xanxion's Forum Posts

  • +1

  • Aphrodite

    Thanks for the read, that makes sense to me now!

    Interesting stuff, might try to read up some more on this stuff.

    So we are basically hoping that the Chrome browser will improve and be developed with games in mind, and not something else!

    • and if chrome someday, shuts down, or make radical changes. Then we are all screwed
  • Aphrodite - thanks for writing this, that gives me a bit of a better understanding.

    But lets take Unity games exported for mobiles for example. They run great, and i see a lot of cool games being made with it. Are they using html5, or is it javascript or something native-like?

    Still a bit confused, sorry

  • Hmm.. I understand Ashleys frustration. This Sucks.. I'm actually feeling a bit bad about this to be honest.

    I hate to complain about something, when i actually love the product. (the editor)

    But i can't get over this one.. I keep hearing that games and apps made for mobile (native) has the same problems as C2.

    That's might be true on some points, but they run fantastic on mobile, and often with so much going on that i simply can't understand how its possible. And with C2 the smallest games have trouble, even when optimized by hardcore C2 users.

    I don't know much about exporters, native programming, and mobile specs in general.

    But i'm starting to think that this html5 bubble we are in, might be the cause of all this - since all other mobile apps and games on iTunes, Google Play etc are running like a dream?

    What is the problem really? Someone has to have an answer!

  • [quote:3dbmrn2d]Performance on the desktop, at least for me, is great. Mobile games have good performance as well, even on my comparatively ancient Galaxy Note 2, provided you keep in mind that mobile devices are basically toys

    Eh.. Are you a magician or something? please tell me the secret!

    I have small - to medium games that runs like crap on almost every mobile, and i have tried all the available exporters. And yes, my games are fully optimized (which took some months of my time)

    Sounds amazing though. What games/apps are you talking about? i would like to try or test them out.

  • I'm sad to hear that a custom exporter is not on the drawing board, even for C3. <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    I don't want to use months or years of optimizing my games, and then suddenly a 3rd party destroys it all, anyway.

    I know for a fact that unity runs super smooth with all the latest small game ideas i've been doing. So something is definitely wrong with C2. And i don't think any amount of Capx files will help, when there is no control over the exporters.

    But i think its time for me to learn other tools, and in the meantime i will drop by every month to check up on C2/C3.

    But i still have huge respect for the Scirra team, they developed a great editor, that is easy to learn and understand. That is your biggest plus in my book.

    I don't think something simple like this would even be possible in C2 for mobiles:

    https://www.youtube.com/watch?list=PL9B ... tDaDgb6dhU

    But yet, Unity runs wit no problems whatsoever, with many collisions, and not lag..

  • This might be a bit long, sorry.

    (but i hope you will read it, i would like to hear what you think)

    I clearly remember that specific day, when i tried Construct for the first time back in the early days. I sat for hours testing out my ideas, and after i had played around with it for a couple of days, i was simply amazed.

    It came as a shock to me, that i could actually do some some of the small game ideas that i had always dreamt about creating.

    And i did it (sort of) without writing any code! in reality, it was prototypes, but they worked!

    Before i discovered Construct i had tried to make some small games in flash, and java at the time. But i just felt like it was taking forever to get anything accomplished, and since I wasn't interested in math and school in general when i was young, i was struggling to learn a new coding language for making my own games.

    We are now in 2015. And i have been using C2 since the beginning (early adopter) and before that.

    And while i love C2, i do understand why many people are having a hard time at the moment.

    Personally, i have trashed and dropped about 18 of my games and apps that i have developed with C2. And i have around 6 published out there

    (A couple of my apps are popular, but not my games, because of performance issues)

    All of my trashed projects were abandoned because of performance issues (games), and others because of the lack of mobile features (apps)

    I really think the majority of us wants to develop games on mobiles (and maybe steam?). Browser games, are just not that popular in html5. Flash and unity are still dominating this space and market. And from what i understand there is also some security risks involved in html5 browser based games. Let alone the performance.

    But with that said, a simple game making tool like construct 2 is needed! (wysiwyg)

    In my opinion its one of the best ideas for indie and new game makers. The game development market is gigantic at the moment, and i think it will only get bigger with all the new indie game developers out there!

    To be honest, something new has to happen. And it will, but i just i hope that it will come from Scirra! - and not someone else.

    (these guys deserve it)

    A custom Scirra nonbrowser wrapper/exporter, where we don't have to rely on 3rd parties as much, and where we have more control overall.

    I've heard about many new upcoming names like: Haxe, gles.js, Luxe, snõwkit. Those are supposed to have great performance and some of them are cross platform. If Scirra could develop something like that, and keep it "WYSIWYG" - then i'm sure it would take game making to a whole new level. It could be the next big thing

    I believe its possible, and i hope that Scirra do to!

    (and sorry for my English by the way )

  • anyone?

  • Hi guys!

    I've been working a lot with the Accelerometer in the Touch object lately, to make some cool stuff on mobiles.

    But i found out that there are a TYPE_MAGNETIC_FIELD that can measure geomagnetic field.

    Its right here, staring me in the face:

    http://developer.android.com/guide/topi ... rview.html

    is there any reason, why this isnt included in the touch object?

    would anyone be willing to attempt integrating it as a plugin?

    maybe rexrainbow or some other C2 plugin guru!

    I hope someone has an idea, to how this can be a part of C2!

    • it could be a huge leap forward for all of us, that are making apps with C2 <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

    More awesome sensor stuff, that could be used in a lot of cool apps!:

    TYPE_LIGHT

    TYPE_AMBIENT_TEMPERATURE

  • TiAm - Thanks for the information! And sorry for the late reply. A Magnometer is exacly what i ws looking for.

    I'll try to dig some more info up, and i will share it here, if i find anything good!

    Thanks again!

  • wolfomat would you care to share a capx? im really having trouble setting it up!

    Thanks so much for the explanation anyways!

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  • Lovely! thanks Rex!

  • Cool plugin, does it work on mobiles?

  • Awesome idea!

    Would this work on mobiles? On CocoonJS compiled games for example?

  • Does it work on mobile? CocoonJS for example?