Wolod's Forum Posts

  • crowtongue

    There are really no downloads for game right now. But demo level will be released in a few days.

  • Thanks for advice Darkshroom! I've played Tower Climb so I know what you mean. And you can always turn this game into hardcore platformer/shooter if the rouglike mechanics fail xD

    As for the title, well maybe I'll change it to Ivan Fukcoff ^^

    Link to IndieDB from the first post is opertional now btw.

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  • Thanks for feedback crowtongue! The link is modified by forum swear words detecting system :( You have to replace 'please leave' in the end of the link with the surname of main character. Or you can simply write the game's title in the search menu of the indieDB.

  • Hello guys! In my current project Ivan Fu?koff you will be able to cut your way through large amount of levels in random order, upgrade your character through a simple role system, buy new weapons (15 kinds of weapons are currently available) and HATS! You also will contact with NPC and if I won't be too lazy there even will be some quests. Shops, NPC and enemies will be created randomly.

    Few words about plot:

    I don't have much too tell. Invasion of alien brain parasites has begun, portal to hell was opened by the Doomsday cultists and other dark forces rampage through the Ivan's city. You're Ivan Fuc?off (I'm not swearing it's his surname :P) - the real badass with lots of guns and you'll make them all pay.

    Few words about role system:

    In the current version of role system there are 4 stats: maximum HP, damage, rate of fire (there are no close combat weapons) and armor. You can add maximum of 5 points to each of stat. Every level up gives you 1 point. Level cap is 10. Hats can also modify your stats so you can easily have +7 to some stat instead of +5 etc.

    Few words about enemies:

    8 types of monsters are ready right now and there will be more! I tried my best to make some neat AI and as result some monsters became a real pain in the player's ass ^^. And of course there will be different bosses to test your skills and make you rage quit more often XD.

    Few words about rougelikeness:

    There will be 2 game modes: normal and hardcore. In normal your progress will be saved between levels. In hardcore mode there won't be any saves - PERMADEATH is so much fun!

    Few words about soundtrack:

    Special thanks to Oskar "Ozzed" Hanberg for his cool and free to use chiptune music. Check his website for cool stuff Ozzed.net

    Below you can see some screenshots and gameplay video. Will be waiting for your feedback!

    Link to the game on indieDB: Ivan Fu?koff

    Download game from IndieDB

    You can also find this game on Game Jolt and Indievania. These links you can find here.

    Gameplay video:

    [TUBE]http://youtu.be/oT8OeZoZFuw[/TUBE]

    Trailer:

    [TUBE]http://youtu.be/ZfdV9V6M87Y[/TUBE]

    Screenshots:

    <img src="http://imageshack.us/a/img818/6192/38881417.png" border="0">

    <img src="http://imageshack.us/a/img689/8774/90888228.png" border="0">

    <img src="http://imageshack.us/a/img341/9503/19469930.png" border="0">

    <img src="http://imageshack.us/a/img577/5947/91289226.png" border="0">

    <img src="http://imageshack.us/a/img542/4826/95504026.png" border="0">

    <img src="http://imageshack.us/a/img189/7212/38298056.png" border="0">

    <img src="http://imageshack.us/a/img32/3861/20284330.png" border="0">

    <img src="http://imageshack.us/a/img534/1188/95068889.png" border="0">

    <img src="http://imageshack.us/a/img823/7980/14077424.png" border="0">

    <img src="http://imageshack.us/a/img854/3780/25653178.png" border="0">

    <img src="http://imageshack.us/a/img855/4493/43380931.png" border="0">

    <img src="http://imageshack.us/a/img268/2559/84701541.png" border="0">

    <img src="http://imageshack.us/a/img203/5424/33963465.png" border="0">

    <img src="http://imageshack.us/a/img802/7292/by8m.png" border="0">

    <img src="http://imageshack.us/a/img197/8623/yvu.png" border="0">

    <img src="http://imageshack.us/a/img196/546/xwuz.png" border="0">

    ================================

    VERSION HISTORY

    ================================

    ___________________

    1.2 - 13/07/13

    ___________________

    Changelog:

    • final boss save bug fixed;
    • disappearing lifts bug fixed;
    • fixed falling performance while using Beam Cannon;
    • shots from Beam Cannon inflict damage to bosses now;
    • stucking boomerangs bug fixed;
    • increased damage of Flamethrower and Beam Cannon;
    • decreased prices for favors of some NPC;
    • changed some prices in the shop.

    ___________________

    1.1 - 05/07/13

    ___________________

    Changelog:

    • minor AI fixes;
    • corrected player-flashing effect;
    • fixed abbility to talk to NPC while using an elevator;
    • improved Bouncing Gun;
    • changed some prices in the shop;
    • changed reward for "Triple Penetration" medal;
    • bunch of minor (not only) spelling fixes;
    • added 3 new guns (Revolver, Spread Laser, Beam Cannon);
    • added 3 new hats (Santa's Hat, Fez, BDSM Mask);
    • added 1 new NPC (Gun Merchant);
    • added 5 new maps.

    ___________________

    1.0 - 20/06/13

    ___________________

  • Try to combine some controls. E.g: action/shoot, action/block. It'll be more comfortable for player.

  • It's a Construct Clasic section, bro...

    New look to the classic Digger gameplay btw. Congrats on your first game!

  • Add some screenshots to your post. People will like to have a look at the game they're going to download.

  • I'll recommend you to post some screenshots and add more detailed info about your game.

  • That's a brilliant idea zyblade! Such app will come very handy.

  • Thanks Jayjay! "For each Family object" loop helped to solve this problem.

  • Any suggestions?

  • Nice effects Urled!

  • I've encountered that bug too. Here's solution that helped me: when you're drawing a texture with transparent parts clear one line (for horizontal tile) or coulumn (for vertical tile like your coulumn) at that edge of texture that is blinking.

  • Hi everyone! In my game there's a family called "red". It's the family for different types of projectiles my hero shoots. There are varaibles called "explosive" and "ghost". If the first one is equal to 1 bullet has to spawn explosion object on collision with solid object or enemy. Varaible "ghost" has another function. If it is equal to 0 bullet has to be destroyed on any collision. If it is equal to 1 it has to go through enemies but not through solids. If it is equal to 2 it has to go through any object. And here's my problem: my event sheet has to look like this, but explosive bullets spawn explosions only on collision with solid objects.

    <img src="http://s12.radikal.ru/i185/1209/2d/c16e66e5dd64.jpg" border="0" />

    But if it looks like this it works fine. Why?

    <img src="http://s57.radikal.ru/i157/1209/48/e2f60999b4ab.jpg" border="0" />

  • On my game a review was made today! Link is in the first post.