Wolod's Forum Posts

  • It seems like a great game.I like the music.But the game window is too long: I can't see the top of the game screen.I have a 1440x900pixel screen if that helps

    Thanx. Height of the game window is 960. That's the problem. I'll make game resolution changable in a few days.

  • I've completed v.1.1 update today!

    Change log:

    • bunch of minor bugs fixed;
    • better in-game ballance;
    • new type of enemies;
    • 2 new bosses;
    • laser mine field added.

    Download links updated. First one will be available after authorization on Mod.db (must be accessible tomorrow)

  • I'm going to create a massive update for this game. So any critics, suggestions and interesting ideas are appreciated! Anyway the game is done and the bugs are fixed, hope you'll like it. Download link added in the first post.

  • Today I've finished my retro-styled arcade shooter called Eternal Carnage! It took 3 days to create this game. Everything needed for fun included: constantly growing difficulty, random generated enemy waves, bossfights and highscores of course! Language choice is available: English, Russian and Ukrainian.

    The plot is simple: in far future humankind is the most advanced civilization in the whole universe and humans are bored. So our brethren spend most of their time watching the best entertainment show - Eternal Carnage. Participants attack less progressive species and eliminate them just for fun. Only total genocide can save humanity... from BOREDOM!

    DOWNLOAD LINKS

    indiedb.com/games/eternal-carnage/downloads/eternal-carnage

    gamejolt.com/games/arcade/eternal-carnage-v-1-2/6617

    indievania.com/games/eternal-carnage

    PS: Here are some screenshots

    <img src="http://imageshack.us/a/img59/9936/oqn.png" border="0" />

    <img src="http://imageshack.us/a/img832/5959/fp9s.png" border="0" />

    <img src="http://imageshack.us/a/img17/1917/4ym.png" border="0" />

    <img src="http://imageshack.us/a/img708/4443/nr8u.png" border="0" />

    <img src="http://imageshack.us/a/img189/3030/rnft.png" border="0" />

    <img src="http://imageshack.us/a/img594/7602/qva.png" border="0" />

    <img src="http://imageshack.us/a/img203/747/smyt.png" border="0" />

    <img src="http://imageshack.us/a/img818/5383/g5o.png" border="0" />

  • I managed to get the game working by pressing the left "Ctrl" key when I get the black screen.

    Me too. Great work by the way!

  • Because the last event overrides the preceding event.

    When the enemy leaves the layout to left, what do you suppose happens?

    1. The event 3 is true, as it is outside layout and the angle is 180. Set the angle to 0.

    2. Next, check the last event, keeping in mind that we now have angle at 0. Still outside layout? Yup. Angle equal to 0? Yup. Set angle to 180.

    So what do we have here? An enemy that keeps turning back and forth just outside the layout.

    You accidentally logic. ;)

    Tip: you can condense those events this way-

    + enemy has wall to left

    + OR

    + enemy has wall to right

    + OR

    + enemy is outside layout

    > enemy: set angle to enemy.Angle + 180 (180 becomes 0 and 0 becomes 180 )

    > enemy: set horizontal speed to enemy.HorizontalSpeed * -1 (260 becomes -260, -260 becomes 260)

    Just set the speed at start of layout or something and there you have it, everything you want in one event. :)

    Thanks that worked!

  • Hi everyone! In my game I use platform behavior for AI. Here is a part of enemy movement event sheet.

    Everything works fine only when enemy goes outside from the right side of a screen. But when he leaves layout from the left he doesn't turn back. Any ideas why?

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  • Multiple crates problem solved 8D

    dl.dropbox.com/u/33035103/pushing2.cap

    Guys if you have any suggestions about improving this cap, I'll be glad to learn how to optimise my event sheet.

  • I think I've solved my problem. But it doesn't work when there are multiple crates on layout. Anyone knows the solution of this problem?

    Here's a cap

    dl.dropbox.com/u/33035103/pushing.cap

  • Hi everyone! I have a little problem. I'm trying to make character push and pull solid boxes. There is a little problem I want my character and a crate to move like a single object, while "Push" button (Space) is down. There is a gap between objects width of which varies and that's why animation looks bad. All I want is to know how to destroy that gap or make it size constant or maybe there's better solution to my problem? I've tried a lot of different ways but they weren't good enough I think.

    Here's a link to my .cap file.

    dl.dropbox.com/u/33035103/2.cap

    Sorry for my bad English <img src="smileys/smiley2.gif" border="0" align="middle" /> Thanks for help!

  • Artwork is great! But gravity shifting controls are bad. You need to hold X and only after that press arrow key to change direction. If the arrow key is held by the time you press X nothing happens and that's kinda irritating. Remaster controls and it will be great game!

  • Today I've completed new version of this game. Now you can change language of the game, more bugs were fixed, 8 new levels and new enemies the DRONES were added! Download links updated in the first post.

    PS: Facehead, I haven't put frames from old movies, but wierd face on a background is more interactive now <img src="smileys/smiley2.gif" border="0" align="middle" />

    PPS: any feedback is appreciated.

  • Sounds great! The fonts make such a huge difference... the game looks SO much better. Lag still prevents me from getting passed the 3rd screen though. If I find a way to speed it up I'll definitely try and make it further.

    In future update I'll use your idea about old movies frames. Thanks for feedback <img src="smileys/smiley4.gif" border="0" align="middle" />

  • I was a moron! Now when I've downloaded Recource plugin, font problem is solved! Also moving spike guy bug is fixed. You may call it version 1.01

    Dowload links are updated in first post.

  • The puzzles are very well thought-out. Sadistic, but well conceived. Control is a bit frustrating but you get used to it.

    I like how you impose limitations on the character the further they go along. I'm guessing I made it pretty close to the end, but the game started lagging to a point that it was too annoying to continue.

    I'm running;

    Athlon X2 4400

    2.75g RAM

    Zotac Ion video

    (I made it this far)

    <img src="http://img153.imageshack.us/img153/1200/levelb.png" border="0" />

    Thanks Caspis Sinclair! You're right it's almost end of the game. Maybe game slows down because of the rain effect, that starts on the final levels. I'll look up to it.