Wolod's Forum Posts

  • Hey! This is looking very nice! I recommend you to continue work on it.

  • Rain is good looking too. But IMHO it looks more like some kind of transparent goo than water <img src="smileys/smiley2.gif" border="0" align="middle" />

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  • Not bad, show some more.

  • The second episode is done! The last reamins. Full version is coming soon! Stay tuned. By the way there wasn't much feedback about the demo <img src="smileys/smiley13.gif" border="0" align="middle" />. If you have any suggestions, crytic or some other opinions let me know please. Your point of view is very important for me.

  • IMHO structure of levels should be little bit improved. It's annoying when you can't reach a few milimeteres to the ledge from the first try because it's should be positioned few pixels lower.

  • I just started to play it and for now I definetly like it. Found one bug: when I tried to switch to fullscreen mode screen started to blink rapidly. Tried it on high quality under Windows XP. I'll write more when I finish it <img src="smileys/smiley2.gif" border="0" align="middle" />

  • [TUBE]-UJlk0_nXVY[/TUBE]

    It is awesome!

  • Unfortunately in the first release of Sunkin's Wrath demo there were lots of bugs. The two most annoying bugs were - font bug and player respawn bug. Now these and some of minor bugs are fixed and the download link is updated! Please redownload it and have fun!

    Links

    indiedb.com/games/sunkins-wrath/downloads/sunkins-wrath

    or

    dl.dropbox.com/u/33035103/SWdemo.rar

  • Sunkin's Wrath is an adventure/platformer game. Your hero has to collect power-ups and learn new abbilities to proceed further. Features of the game: 3 worlds to explore, dozens of enemies to fight and 4 tremendous bosses to prove what are you made of.

    IndieDB

    Game Jolt

    Indievania

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    PS: waiting for your feedback (and votes on Gamejolt, IndieDB or Indievania) as always.

    ================================

    VERSION HISTORY

    ================================

    ___________

    1.42 - 11/06/13

    -------------------

    Changelog:

    • major balance fix (invulnerability after getting hit lasts longer now);
    • level design fixes.

    ___________

    1.41 - 23/08/12

    -------------------

    Changelog:

    • font bug in some menus fixed;
    • added gameplay tips in readme.

    ___________

    1.4 - 22/06/12

    -------------------

    Changelog:

    • final boss bug fixed;
    • menu bugs fixed;
    • few minor design fixes;
    • enemy guide added to bonus materials.

    ___________

    1.3 - 01/06/12

    -------------------

    Changelog:

    • main menu functionality improved;
    • balance improved;
    • double jump smash combo added.

    ___________

    1.2 - 29/05/12

    -------------------

    Changelog:

    • medals improved;
    • all known bugs fixed.

    ___________

    1.12 - 28/05/12

    -------------------

    Changelog:

    • medals are easier to get;
    • double jump isn't possible if you're dead;
    • windows are there, where they supposed to be.

    ___________

    1.11 - 25/05/12

    -------------------

    Changelog:

    • player collision mask visibility bug fixed;
    • some minor mistakes in level design fixed;
    • orb collecting bug fixed.

    ___________

    1.1 - 24/05/12

    -------------------

    Changelog:

    • collision masks updated - now it's easier to hit an enemy with an explosive crate;
    • dialog system bugs - NPC's textboxes won't disappear too fast so you can't read them;
    • game won't quit if you die without save anymore.

    ___________

    1.02 - 18/05/12

    -------------------

    Changelog:

    • medals & options added;
    • minimap bug fixed;
    • additional art included.

    ___________

    1.01 - 18/02/12

    -------------------

    Changelog:

    • font bug fixed;
    • respawn bug fixed;

    ___________

    1.0 - 12/02/12

    -------------------

  • Thanks to everyone who worked hard on this update!

  • decent pixel-art!

  • I guess try posting a cap.

    My only other guess goes along with what Rojohound said.

    The canvas uses the gpu, so you may have to wait a tick before the paste.

    I usually used the function, call function after delay.

    I tried to use function and set delay, but sometimes map is pasted correctly and sometimes not. Maybe I'll just insert sprite with proper image instead of canvas minimap. <img src="smileys/smiley18.gif" border="0" align="middle" />

  • It wouldn't be an issue with the texture setter plugin. In the past I've seen objects not getting pasted into the canvas at the start of the layout. You could try a slight delay by using "compare time equal to 10" instead of "start of layout".

    It didn't help. I'm sure that it's a bug in canvas object.

  • Try send to front for the objects that are missing. Also you don't need the for each for any of the events.

    I removed for each and sent them to front but result is the same. Maybe another suggestions?

  • I've noticed that bug affects only tiled objects. Maybe this will help. Also pasted objects are on different layers with equal scroll parameters though.