winkr7's Forum Posts

  • rexrainbow

    Thanks lots,

    yours

    Winkr7

  • rexrainbow

    Hello. I found a crash in edge.chessUID2edgeUID(tileA,TileB). Pick edges between chess tilea and tileb works fine, but the function call for the edge UID crashes.

    Here is a simple capx that shows the crash.

    https://www.dropbox.com/s/5oa8tfp787rch46/meg.capx?dl=0

    I fixed my other bugs (my bad, not your problem).

    Thankyou for your time.

    yours

    Winkr7

  • rexrainbow;

    Okay, I will put together a simple test capx.

    thanks for your time.

    yours

    winkr7

  • Rexrainbow;

    I think the a recent update to Board broke the SLGMovement function Get moveable area of chess UID: by moving points to 5 and Cost to "Costfunction" filter to "filterfunction". When I go back to Board from early march it works, but the most recent update (which I loaded to be sure I was in sync with board edge) does not.

    As far as I can tell (from switching updates in and out) The problem is in the Board update, not SLGMovement.

    I am running in the Hex Tx Axis Up-Down no wrap for the Board parameters.

    I appreciate your work, and thanks for your time.

    yours

    winkr7

  • Thanks. Its working now.

    yours

    winkr7

  • Hello Rex;

    I found a bug in the Hex Tx Axis Up-Down no wrap edge function

    Pick edges between chess UID: and chess UID: It always crashes with Uncaught Reference Errors : lx0 is not defined Rex_edge_plugin.js.

    I redownloaded board and edge to make sure they are in sync and still crashes even if called right after the create edge between chess. It displays the edge correctly, it just crashes on the Pick edges between call.

    Thanks for your time.

    Great plugins.

    yours

    Winkr7

  • Does this plugin support photon clouds Turn Based Asynchronus game modes too? Ie the CachingOption can be set for the room and it remains open even when all players have logged off (using "temporary" status)?

    thanks for your time.

  • Rex Rainbow has some great plugins:

    http://c2rexplugins.weebly.com/

  • Try Construct 3

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    I think c2 is great I am a big fan--but most of the time when I try to set a break point it says I can't set one here.

    That always seems to be in a function call. I don't want to derail the thread, so I am looking forward to better debugging in C3.

  • Oh my gosh, GODOT is a free game engine! Why would I ever use anything else?

  • I am afraid the vast majority of people who buy C2 (or game maker or unity etc) never get close to publishing a game. The first steps of game development are far more important (and far more common) than the last. Most of us are very happy with the first coding experience in C2 and though we say we care about publishing it never happens. From this point of view their time would be well spent in working on C3 and getting an even easier to use starting experience than in fooling with publishing work-arounds.

    yours

    winkr7

  • Just a comment and a question here--I use static variables sometimes, I set them so their scope overlaps a set of functions in a group and access them through function calls. The save and load function seems to save and load these just fine, kind of like accessing a variable with a get and set method.

    I can then include the file like an event file and access the variables via get and set and my functions still have them in scope while the rest of the routines in the new event file don't.

    Is this a common practice? If I used a global dictionary I guess I could do the same thing with get and set, but then all my variables would have global scope.

    Does save always save all static variables?

  • Thanks lots 7Soul.

  • Hello;

    when I get spriteBall.Count, its the number of instances in my current layout--not the whole project right?

    The fact an sprite has persistent set from another layout doesn't matter right?

    thanks for your time.

    yours

    winkr7

  • Linux editor would be great. Also, I am not sure how to ask for a library file, of your own stuff. I build up a set of functions I call in every game I start to create and then it seems kind of awkward how you have to fit your standard stuff into your next project. Maybe I just don't know how to use C2 for this.

    yours

    winkr7