winkr7's Forum Posts

  • Thanks GamesCorpStudio.

    ctrl+c and ctrl+v? as long as you have the same variables and objects C2 will be able to copy from a project to another the event sheets just by copy pasting...

    This is what I try to do, but it almost always tells me I have a variable I have to declare (a static variable in scope usually) and I have to go and fill these all in.

    I don't understand your wait 0 explanation, but I will read the manual again as you suggest.

    thanks for your time.

    yours Winkr7

  • I think you don't have access to a previously created object except by pick by uid until the next tick.

    I am not sure that is the problem, but I suspect it.

    yours

    winkr7

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  • I think C2 is great, but I would like to know how the real pros transfer their favorate set of functions from one project to another? How do the real pros get around pinning different objects in a family-like way as the op is asking. Just when do you have to "wait 0"?

    your humble servent

    winkr7

  • Thanks for the fix rexrainbow.

    Its working.

    yours

    winkr7

  • rexrainbow

    Here is a short capx showing a crash in Is Chess On Board.

    https://www.dropbox.com/s/5oa8tfp787rch46/meg.capx?dl=0

    Thanks for your time.

    yours

    Winkr7

  • Hello;

    How do I upload a json string to the web server? The same server I started the game from? I just want to send a text string up and call the file TryOne.txt on the server. Do I use AJAX for this?

    How do I get it back off the server and into the game? I don't want anything complicated, just a simple string transfer to and from the server. Same file name on the server both ways, same string both ways.

    thanks for your time.

    yours

    Winkr7

  • I guess you were spaced out when this occured.

    yours

    Winkr7

  • rexrainbow

    Thanks lots,

    yours

    Winkr7

  • rexrainbow

    Hello. I found a crash in edge.chessUID2edgeUID(tileA,TileB). Pick edges between chess tilea and tileb works fine, but the function call for the edge UID crashes.

    Here is a simple capx that shows the crash.

    https://www.dropbox.com/s/5oa8tfp787rch46/meg.capx?dl=0

    I fixed my other bugs (my bad, not your problem).

    Thankyou for your time.

    yours

    Winkr7

  • rexrainbow;

    Okay, I will put together a simple test capx.

    thanks for your time.

    yours

    winkr7

  • Rexrainbow;

    I think the a recent update to Board broke the SLGMovement function Get moveable area of chess UID: by moving points to 5 and Cost to "Costfunction" filter to "filterfunction". When I go back to Board from early march it works, but the most recent update (which I loaded to be sure I was in sync with board edge) does not.

    As far as I can tell (from switching updates in and out) The problem is in the Board update, not SLGMovement.

    I am running in the Hex Tx Axis Up-Down no wrap for the Board parameters.

    I appreciate your work, and thanks for your time.

    yours

    winkr7

  • Thanks. Its working now.

    yours

    winkr7

  • Hello Rex;

    I found a bug in the Hex Tx Axis Up-Down no wrap edge function

    Pick edges between chess UID: and chess UID: It always crashes with Uncaught Reference Errors : lx0 is not defined Rex_edge_plugin.js.

    I redownloaded board and edge to make sure they are in sync and still crashes even if called right after the create edge between chess. It displays the edge correctly, it just crashes on the Pick edges between call.

    Thanks for your time.

    Great plugins.

    yours

    Winkr7

  • Does this plugin support photon clouds Turn Based Asynchronus game modes too? Ie the CachingOption can be set for the room and it remains open even when all players have logged off (using "temporary" status)?

    thanks for your time.

  • Rex Rainbow has some great plugins:

    http://c2rexplugins.weebly.com/