winkr7's Forum Posts

  • Hello;

    I have some images I want to use as sprites, but they are not png files with clear backgrounds. They have solid pink or solid white backgrounds where I want them to be clear. How can I load these into sprites and turn the background transparent?

    thanks for your time.

    yours

    winkr7

  • Thanks for the response Little Stain.

    I can reduce X speed and Y speed with size as well as emboss with scaling to make it work. However, note that X speed for the effect is not in pixels (obviously or else it would scale). I can see why you might not want to tie an effect to pixel size.

    I was just hoping there was some flag I was missing.

    thanks for your time.

    yours

    Winkr7

  • Hello;

    I am using the water effect on blue sphere bubble to make it wave like water. Its fine until I scale my layer. The effect doesn't scale it now wiggles my bubble all over not just the edge a little.

    I have to scale by layer (to keep my distant background distant) not the whole layout. Is there a way to get it to scale (aside from trying to tweek each Water Parameter to make it wiggle less with less speed and magnitude)? Is there something I can do in Blend Mode perhaps?

    thanks for your time

    yours

    winkr7

  • Hello;

    I have a static variable in an event sheet. I can't find this variable in debug mode--its not an object, its just a variable in the event sheet. How can I add this to the watch list in the debugger?

    thanks for your time.

    yours

    winkr7

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hello;

    Can't the Regenerate Region action do this?

    If you have an offset board area you could also underlay it with an object and use Regenerate Region Around Object.

    yours

    Winkr7

  • "The dilemma being that I have a very artistic brain and no matter how much you explain coding and scripting to me, I will never get it, so I decided to use a simple ready editor."

    Black Rabbit;

    If you want to write a real game in C2, you will need to understand scripting and coding. Even though it uses event sheets you will still end up using functions, static variables with local scope etc. So C2 isn't going to solve your basic dilemma--which is you say you can't code.

    I suggest you see what you can do with RPG maker ACE--you should be able to get some kind of game out of that since it is mostly just a database.

    yours

    Winkr7

  • Thanks TheDom. I may end up having to do that.

    yours

    winkr7

  • Hello;

    I have a family,called COG and some of its sprites are global and some are not. Is there some way to tell, (something like COG.IsGlobal)?

    Thanks for your time.

    yours

    Winkr7

  • Telles0808;

    Rex Rainbow has an addon that does hex maps with pathfind. Not sure its exactly what you want, but take a look.

    yours

    Winkr7

  • Thanks gumshoe frosnite and Madspy. I can work around it. I can see why be able to move between layouts could mess up optimizations and the like.

    Thanks for your time.

    yours

    Winkr7

  • Hello;

    Is there a way to move an instance of a sprite from one layout to another so that it still has the same UID without making the sprite Global?

    thanks for your time.

    yours

    winkr7

  • Thanks Korbach and blackhornet. I think I do it by picking objects that overlap Mouse.X and Mouse.Y inside the "on left mouse clicked" event.

  • Hello;

    In the event file things are supposed to execute from top to bottom--however, "On left button clicked" event executes before "On left button clicked on Object" event--regardless of the order of the two click events in the event file.

    I want to skip the "on left button clicked" event if an object is clicked. I was going to set a flag in "on left button clicked on Object" to do this--however they execute in the wrong order.

    Is there a way to do this?

    thanks for your time.

    yours winkr7

  • Hello;

    I have a string called Debug Text (using the Text Plugin), which is in the home layer of my start screen.

    Later on it is in the UI layer of my Roid screen. When I go from the start layout to the Roid layout I now see two copies, one from the start screen home layer and one from the UI layer on roid. Once I leave the start layout why does the Global "Debug Text" still show where it once showed?

    I assumed Global means the string is not destroyed when the layout is closed--not that its display properties are persistent to the next Layout. Am I missunderstanding what a global text variable does(I used the Text Plugin).

    Should I just have a global array and load it into a local text display plugin?

    Thanks for your time.

    yours

    Winkr7

  • Thanks fisholith. I can see how this will do it--but I was thinking about an effect like bubble but with a directional highlight of some kind. I think your method is the brute force method, but sometimes that is best.

    yours

    winkr7