Wink's Forum Posts

  • Hello bowiz2

    Like Mipey said you usually get what you pay for but when your broke your broke.

    I have paid hosting now for my websites but here is a good free host that Iv used in the past:

    1FreeHosting.com

    You get:

    10GB of disc space

    100GB of bandwidth

    5 email accounts

    5 MySQL databases

    cPanel

    PHP5 support

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  • Cool little game. I like the graphics, and overall theme. I did notice a slight horizontal break in the background tiles when jumping while using the Firefox browser but it's almost unnoticeable. I'm looking forward to playing more levels. Good job! <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Very nicely done gammabeam. So doing thoughtful sweet things like this is how to get a girl to stay with you? Hmm, I always seem to go about things the wrong way.

    Anyway, Happy Anniversary! I hope you, and your wife have many more wonderful years together. That means more great games like this. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Kyatric Thank you for your response. Yes I have been going over that tutorial IDK maybe I'm missing something.

    Here is what I am trying to achieve, in the picture below is a board type puzzle game on the Chrome web store. There is no scrolling in the game and it sizes to fit the browser window without borders.

    <img src="http://i39.tinypic.com/2uqep1h.jpg" border="0" />

    But I keep getting borders on the sides when in the browser window. They disappear when I press the F11 key.

    <img src="http://i41.tinypic.com/21eyeqp.jpg" border="0" />

    Is there a special technique to get this effect, or does the Chrome web stores canvas just auto adjust this for you? This would be more visually appealing for non scrolling puzzle, and board type games. I might just be doing something wrong, I will go read the tutorial again.

  • Hello Keska

    If you set your HUD layer scale rate to 0, and use the anchor object it should stay in place while the camera navigates the layout. As far as scaling the sizes of everything on your HUD I haven't figured out a way to do that other than manually resizing the HUD items. But if anyone knows how please let us know.

    Also I would like to add on to your question since I was about to make a similar post.

    I was wondering if it is possible to get a non scrolling game to fill, and scale every browser sized window completely without boarder lines on the sides or top, and bottom like the games you see on the Chrome web store?

    What I mean is in full screen mode it seems to work but only after hitting the F11 button, and that is only if you get the screen size close to your own but in the browser window it self the ratio always seems to be off leaving boarders usually on the sides.

    Maybe I'm just going about it all wrong again but Iv been trying to figure it out for days now. <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Yes it can be done with PhoneGap.

    Guide Making Mobile Games Using Construct 2

  • No, I don't think there is but you should check to see if your chrome is up to date. They just released Chrome 15 with hardware accelerated canvas about 6 hours ago.

  • calyston00 The sound loaded for me in chrome on the first play, and by the way cool game.

  • Cool game. I don't know if your getting this on your PC but I can see a small space in between your stars sky scrolling background tiles. I had this problem once here: http://www.scirra.com/forum/scrolling-tiled-background-c2_topic44823.html. You could probably fix that real easy just by adding a new bottom layer under that one, and just filling it with the color black. But nice job with your game.

  • Thank you very much SullyTheStrange. <img src="smileys/smiley1.gif" border="0" align="middle" /> That makes complete sense to me. I was going about it all wrong again.   <img src="smileys/smiley6.gif" border="0" align="middle" />

    There's a new release out already. And it has built-in features to handle this you say. <img src="smileys/smiley4.gif" border="0" align="middle" />

    I don't know what I like more this incredible piece of software, The mind behind it, or the great community support. <img src="smileys/smiley1.gif" border="0" align="middle" />

    Thanks again SullyTheStrange for your help. It is much appreciated. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hello

    I have been searching the forums, and tried everything I could think of with no luck.

    Is Construct 2 capable of aligning the HUD, and or pop out menus to the right, bottom, top center, or bottom center in full screen mode on all sizes of computer screens accurately?

    If so how would you go about doing this?

    If not is this planned in the future, or is this something I would have to try and write a plugin for?

    For example what I mean is when I align something like a health bar to the right side of my screen on a game layout size of 2000px X 2000px. It shows up where it is suppose to be. But when someone with a larger screen views the game it shows up in the middle of the screen, and a smaller screen you have to scroll to the right to see it.

    I don't have a .capx because I am still coding the php scripts for the game I want to make. But here is a example picture of what I am asking?

    <img src="http://i51.tinypic.com/x0vif7.jpg" border="0" />

    The game in the picture above shows up the same on any screen size.

    If this has already been discussed I apologize for not finding it but could you link me to it please?

    Any help on this matter would be greatly appreciated.

    Thank you

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  • For me, the best thing about this competition is having a deadline..

    Yes, I also find I work best under pressure. It's almost like having a real job in the gaming industry. lol

  • MastaZavr I was just thinking the same thing about your game. <img src="smileys/smiley20.gif" border="0" align="middle" />

    Kyatric Thank you very much that means a lot. It was a lot of work. I almost didn't enter because I felt a little intimidated by all the great games already entered. But like Tom said it's just a competition for fun, and there's nothing like a little friendly competition to make you try harder. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • a) The name of the game

    Galactic Mine Blaster

    b) A URL to play the game (read how to upload your game to dropbox for free!)

    dl.dropbox.com/u/43763487/Galactic%20Mine%20Blaster/index.html

    c) Your country of residence

    United States

  • Hi Nickydude

    You could give your player sprite a bound to layout behavior. That will keep it from bouncing out of the layout area. Or just make some walls, give them a solid behavior, and in the properties window set the initial visibility to invisible. Either way should work.