Windwalker's Forum Posts

  • Dear sir, I congragulate you on this awesomeness and would like to kindly ask how the hell you did the leaderboards all by yourself, especially when you had limited number of events.

    Kind Regards;

  • Effect all instances of object: (not sure if this is already present)

    I notice when, for instance during a collision, that only the specific instance of an object involved in the event will be effected by the actions, this is a super smart set up and is useful for obvious reasons, however on the off chance I want to effect all the instances equally regardless of which instance is involved, how do I go about doing that? Not sure if there is a check box somewhere that I am missing?

    I think this is doable with "pick all" command for the related object in the event.

    The others are well thought, +1 with script mode.

  • thehen whoa!? Portals got me thinking on how it could be done and... while I have couple ideas... All seem to really itchy! This one is really wonderful! Are we going to take our melons into a high-tech environment now ? :D

  • Hello there. I tried real hard but failed to send a badge in my signature. I recently won Tulamide's Help Blossom challenge, and he awarded me wih awesome badges I want to use in my signatures but I can't. See what happens below this post, for example. I only get the link displayed. Perhaps I'm doing sth wrong?

    I tried tinypic and dropbox to no avail...

  • (Please forgive my arragonce below, don't take it seriously, it's a joke!)

    You don't hate arrays. You just don't know well enough about them and it scares you, and instead of accepting a long-term fear you change it into hate. A pseude hate.

    You also don't suck at them. All you have to do is to learn how to create for loops that scan through an array to either read or write values to it.

    Then you will notice how elaborate and gracefull arrays can be, and you will notice doors unlocking in your mind, how to create clever inventories, how to make very realistic tilemaps, map editors, data structures, AI routines in a very simple way!

    You can "sort" an array, thus if you put all characters ID and initiative values into it and then sort, you will get what you want.

    I think this is a wonderfull opportunity to open your mind to the ways of the arrays!

  • Most of the time you get to have to write your own movement controls, however what you describe really sounds like a car behaviour. At the worst case, you can modify the bullet behaviour to work as what you want, but it would take some work.

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  • You could do it like this:

    condition: space bar pressed action: (no action)

    sub-condition: countdown>0 action : somethingsomething

    else

    action:somethingelse

    you can create sub-events by selecting the main event and pressing b

    the reason you chech for space being pressed is because you can't put else to a triggered event.

    I hope I could explain it?

  • Yet still, this feels so shamefull and lowly...

  • Hi there.

    In the main page, the box near the "Create Games. Effortlessly." text seems to be a video box, with the grey play button on it. But when I press it, nothing happens. It may be a discouragement factor for newcomers.

    I am using win7 64 bit, chrome, AMD 7970 with drivers updated.

    Regards;

    -Wind.

  • Frederico I scored 14200, I think your game needs a scoreboard, and maybe some extra actions every now and then... like bonuses, or penalties of sort. Maybe a fly comes to your face? Maybe you have to pull stuff out of your nose?

  • I think it has potential, love the pixellated ground.

  • In my example I had to switch between locations very rapidly with more than one units under players control, so rho 's advice it was not an option to me. So I did a very large layout, limiting the movement of camera according to where the player was. This cost me performance about pathfinding behavior, but other things went rather well. I have now reached an acceptable performance when I removed invisible sprites that had some movement cost.

    Probably be able to show it of in a couple weeks...

  • Katala thanks, awesome. Please keep us updated, as your prototype seems to be a very nice and solid foundation for something great!

  • Katala thanks alot. May I also ask about bullets? Are they physics objects, do they handle frameskips in case of lag etc?

  • Katala it's awesome! Could you talk about the AI?