Whiteclaws's Forum Posts

  • Its not Javascript but rather unityscript, a knockoff if I may say

  • Why woild you do that? Both engines are designed to be easy to use, just stick to Game Maker if you want to use it. Also, trying to convert C2 into GM code would be highly unpractical, as both engines differ in their design and inner workings (For example, no behaviors in GM and no layouts but rather a room system)

  • Game Synchronisation, Finding a Peer, Latency, etc. There's a lot going behind multiplayer, and you don't want to deal with that if you're new to the engine, and even more if you're new to programming as a whole. There's the tutorial section to start with, but you'll have to delve in a lot of technical stuff. Either ways, I suggest make your game as local multiplayer, then redesign it in network multiplayer, as going multiplayer immediately will most likely be too overwhelming for a beginner to the engine

  • , that task would be feasible but by no means easy, and that is for all frameworks, you need experience on the engine, so I suggest something simpler and whatnot.

  • There definitely is a SVG format plugin if I recall correctly.

  • Functions do not pick any instance, So you would have to put the health deduction events right below the tapping trigger

    -> On Tap gesture on enemies

    --> Substract HP

  • How do you draw the shadows? Using the canvas? Or the shadowcaster behavior?

  • 2D Fighting Games use rectangles and circles that are pinned to bones or in this case, imagepoints to simulate a moving hitbox,

    as for the physics behind the impact, You'd be better off using pre-made animations as most ragdolley games look very unrealistic and getting it right might take a lot of time

    I could knock you an example of the latter, hopefully tommorow.

    One more thing, physics in real life are in 3D space and you can't replicate a humanoid character perfectly if you only have x and y to work with, let me gove you an example, imagine you hit someone on the top of the left leg, as a result, the crotch zone will pivot but the right leg won't move the torso will have to be at a 30 degrees angle from normal, which would vary depending on the force of impact and can't be reproduced with a single torso sprite, if you see what I mean, you'd need 3D physics

  • I added two new expressions to the mix

    https://drive.google.com/open?id=0B05J8 ... zFGUTl6cjA

    Casting:

    IntToChar(i) //Casts utf-8 integer code to character

    CharToInt(i) //Casts character to utf-8 integer code

  • If you really want something secure, you might want to try the Vernam cypher.

    Read About it!

    Edit: T'was fun to implement

    Use a cipher the same size of your message, store it safely, and send it to your friend so he can decode the ciphertext with it

    Here's the demo

    You'll need a tweaked plugin

    Here's the capx

    One thing to keep in note is that as long as the cipher is kept secure and is truly random (And if i implemented it right), This algorithm can't be cracked, so don't put your cipher on the public web.

    Also, Try this;

    ciphertext = /30/76/59/69/49/103/74/28/55/29/30/75/60/33/17/34/87/0/103/84/60/2/38/14/54/82/16

    cipher = WkVePG9iGxlkODrP2tG9YqUoQ71

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  • Ashley, yeah, I properly get the origin header but I don't handle it, so the connection closes abruptely

  • Nvm, It's on the server-side, and it's fixed

  • Ashley, I'm trying to start a websocket connection to my server from a localhost preview, but that server is giving me back, Error: Origin not allowed, is it because I'm running from localhost? I think so, I'll check when i have time to.

  • Now, that HTML5 is well established they might throw in 2.5D objects such as the ones in Construct Classic, but what I really want is the CC programming language

  • Wow easy there, not cool answering like that to someone that tries to help you

    Also first result of "construct 2 match 3 game" on Google Search : http://gamedevelopment.tutsplus.com/ser ... edev-12721

    You're welcome.