webclass2022's Forum Posts

  • 11 posts
  • Maybe there's something wrong with those PNG images mentioned in the log. Although when an image is missing, the error is usually different, it looks like this:

    [Project] Exception opening: Error: missing file path 'images\building4x3-animation 1-002.png'

    Try renaming the project to .ZIP, extracting all files and opening it in C3 as a folder project. Check that those image files exist and you can preview them. Try running C3 in a different browser.

    It's fixed thanks, it seems it was Friday when I saved there was some kind of problem that all the files weren't saved or something, so I created the missing files using the same names leaving it in the places it asked for and it's fixed :D

  • I believe you didn't capture the error in the console log.

    When you get that message "Failed to open project", open the console, scroll to the bottom and check the last few error messages.

    i took another capture of the whole console, this is all the info i have as feedback from the error, still not sure what/why is failing

  • Friday i was working in the project without any issue, monday morning i tried to open the file and I receive this error:

    "Failed to open project. Check it is a valid Construct 3 folder project."

    Not sure why is failing, not sure neither what exactly is 'sandbox', my latest backup was like 20 days ago and the project was almost ready :$

    Tagged:

  • Animation name is case sensitive if I am not mistakenly remember.

    I have old crossword example too: dropbox.com/s/2ymk52xp0inxk7k/crossword_alextro.capx

    I was trying with options like case sensitive or ignore case but i still have the same problem.

    I was thinking maybe a way to know if the cap lock is on, maybe i can pause the game until the player press cap lock until is off because i dont undertand why the game doesnt work well with a simple condition of Press button

  • I'm working on a crossword puzzle, in the game I have a visual keyboard that interacts with the key I press and shows an animation, but when I use an uppercase the animation doesn't work, I know that the keyboard parameters warn me about possible Num Lock issues maybe is the same with Caps Lock? but I'm not sure how to fix this.

    Tagged:

  • My idea is to do a plataform coop where the camera follow differents players in a game with 10 players

    I have been testing different ways, i kinda made it but works half time, sometimes yes, sometimes no and im not so sure why.

    this is my basis

    I have an object "camera", that object is child of the "Player"

    every tick position of "camera" is (Player.X, Player.Y) and System set scroll X to camera.X

    this kinda work but i feel the game have some confusions with the code in general or maybe is where i added my code because usually follow only the Host but also sometimes works fine, i would like to see how other people do this maybe in a better way

  • You probably didn't set it up correctly. Without seeing what you did, I have no idea why you failed either.

    I think i did the most basic of the excersice i guess, players touch the button that is on the top and the number below should change to a random number, that number should be the same in both screen but im failing in something :c

  • You can use a common data helper object that is synced, there is a sync instance variable action in the multiplayer object.

    You can also have the host broadcast the message with the relevant information whenever it changes or when a new player joins, which is what I would recommend, as this variable is not something that needs to be updated 30 times a second.

    I like the idea but failed to do it

    I tried using using a common obj with an instance variable, I added sync obj and sync var, also the broadcast message to do some tests

    1st tried

    Host press a button (only visible to host) to convert a boolean to true

    that boolean (global boolean) set a random number of 4 digits into the instance variable

    text on screen show that instace variable to everyone

    results

    Host can see the random number and peers see the default text

    2st

    same example but everyone can press the button

    results

    everyone see a different value but only when they press the button, i need they to see the same value

    im not sure in what im failing, i need a dynmic value that can be changed only by the host when is needed and that value share to all players at same time

  • I have a project where players can work together for a goal, that goal is dynamic but i do have problems when new players are joining after i limited that goal

    what i have right now

    - host create a room and wait in the lobby

    - players connect using a code generated random and wait in the lobby

    - host can press a button to start the game before or after the lobby is full (max 20 players)

    - goal is equal to current players*VAR(5)

    - start the real game

    - all players have the same goal number

    my problems

    if a new player want to enter in a non full room using the random code they can but they dont have access to the actual goal number, by default they would have VAR(5) and the other player will have a different goal

    my options are to limit players or learn how to sync this info all the time

    - a way to stop new players to enter in my room, i tried changing my room code but didnt work

    - how to share VAR that are changing during the game with new players that are joining to the room after the game started

  • Do you have any browser extensions installed? If so try disabling them - maybe one is interfering with Construct somehow.

    Otherwise if you think the problem is with Construct, please file an issue following all the guidelines, as we need all the requested information to be able to help.

    i tried in many others browsers and pc but it doesn't work, i will do file an issue to see what solution can i get :)

    github.com/Scirra/Construct-3-bugs/issues/6217

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  • 1 or 2 weeks ago I was working fine using the remote preview with my project but I took a break for a while, today I was working again but the remote preview isnt working, its stuck in the "Loading scripts..." and nothing happen after that, i tried with some backups of my project and some different projects too.

    it works fine with offline projects, but im working right now a multiplayer minigame and wont connect, not sure if is something about "wss://multiplayer.scirra.com" or something similar... help :s

  • 11 posts