My idea is to do a plataform coop where the camera follow differents players in a game with 10 players
I have been testing different ways, i kinda made it but works half time, sometimes yes, sometimes no and im not so sure why.
this is my basis
I have an object "camera", that object is child of the "Player"
every tick position of "camera" is (Player.X, Player.Y) and System set scroll X to camera.X
this kinda work but i feel the game have some confusions with the code in general or maybe is where i added my code because usually follow only the Host but also sometimes works fine, i would like to see how other people do this maybe in a better way