Since I don't want to have extra issues when I'll test my project on other machines, I've decided to try make some kind of Lock/Unlock some buttons whenever the...
So I just created a project but I only want certain people to use it (because it's a chat, and if too many people use it, it will be chaos). I've thought of a s...
How you guys doing? Let me clarify the problem: I'm building a mobile app game, which many of the actions are based on real time, so when the App is suspended,...
I'm trying to implement a feature where a mode becomes unlocked after achieving a certain ending. The current setup uses a global variable that changes to 1 aft...
I have 4 layers in one layout. When my player klicks the first option in the layout it leads him to the first layer, if he klicks the second option in the layou...
The option to lock a room exists if it has a maximum number of peers connected, but there's no action that does something like that. Also, I didn't find an acti...
Those tabs are so small, I often accidentally close one of them and have to re-open them from the project bar an re-arrange it back to its original spot. Is the...
In a 3D environment, is there a way to have the "Request pointer lock" action lock the pointer at the screen CENTER instead of locking it randomly when you clic...
I'm working on a crossword puzzle, in the game I have a visual keyboard that interacts with the key I press and shows an animation, but when I use an uppercase...
I have a pause menu that pops up when the player presses Escape, but it cancels fullscreen. Is there a way to lock the fullscreen or do I just have to move the...