vtrix's Forum Posts

  • hmm, it should work, maybe your evensheets are not linked to the layouts

    click on a layout in project (rightside), on the leftside properties you see wich eventsheet is connected to this layout ...

    anyway i will post an example how i would make it

  • are you sure your eventsheets are coupled correct, like if you made the events for the pausescreen in a pausescreen eventsheet, you also need an event in the level1 eventsheet to return to the pausescreen

    well a better way would be using includes, so a pausescreen include with the events and then include on every level and pausescreen

  • you normally dont need to install the font, it gets the font by url, should be in the tutorial? what maybe happened is that you installed the font and forgot to reference the url, so it would only work locally, anyway good you found the solution

  • you will have to make a create action for every character you choose,

    so if characterselected=1 > create sprite 1

    and so on...

    once you have all that, because all sprites are in the family,

    they will inherit all other action and events that are on the family where they are in.

    like changing animation, you change animation of the family

    like collision , check for collision on the family

  • without seeing how you implemented it, its hard to say, can you show the capx

  • i finaly found a solution for it, maybe you still want to use it

    generator

    ah ramones beat me to it :) yours better with dt

  • you could have done it with just an instance with different variables,

    anyway it should evenly work with families,

    i have here a version that can spawn at equal time, but havent found how you can with there own timing Yann , maybe you know a way? im interested myself too, cant find it

    example

  • i have quickly tested it and love all the easing abilities , great work, now i can use something other then lerp for a change :)

    a lot of potential, i definetly going to test it more

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  • i think i have a solution, if i understood the question right

    example

  • well i gave it my best shot, for the first part, saving instances to array

    i have a solution, small bug in the display show one entry as zero, but it fixes itself once you move the instance

    edit: correct saving and loading of instances

    example

    maybe someone else can improve and take it further

  • put all your character objects under a family "Player" for example,

    and then create all actions and events on this family, all character objects will inherit the events

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  • just finished it! yey, level 5 and 7 are autocompletes, just do nothing and the startmotion of the blocks do the rest,

    i found 9 to be the hardest, many many tries, and 10 i did in 2 try's, the rest i found enjoyable

    level 10 if you click upperright block you sometimes sometimes lose, bit of lucky shot

  • i kinda like the swipe version, maybe others can say whats better

    a question about how you play it, its based on luck, no? i dont seem to find a way to beat the level with steel in it

    there could be like a level with like many blocks, and you need carefully destroy them to get the noodles down or even with timer! just trowing idea's :) keep working on it, its getting better and better

  • you know what could be better, maybe.., is that you can remove blocks by holding the mouse down

    now you must be really quick to click on both blocks, maybe with a more swipe movement this could be better,

    ps: didnt see the refresh, is looking better, first level i definitly better ease into the game