Vilehead's Forum Posts

  • Hi guys. I was recently playing with a game idea based directly from my childhood favorite anime movie Laputa. The main game world is made of floating islands on which the player can walk around and do stuff. The problem is quite plain if not dumb but i dont know a proper method of making everything except those islands - off limits. just like with normal islands and ocean/water.

    I am aware that i can just edit the islands colision mask to have a small solid border but that would imprison the player and limitating.

    in normal games you have your gameworld in which you just place obstacle which cannot be passed. i need the exact opposite - to have the whole game world unpassable by default with passable objects.

    Have in mind that i also want player to be able to move across that unpassable space from time to time with use of bridges or ballons or ect.

    I know what i want - but i dont know how to execute it.

    Any ideas? know any methods for simulating this?

  • actualy. i hate polar bears.

    they suck.

    change the topic name for something more true!

  • from my observation this problem occoured only when i was loggin from diffrent PC/browsers and that was like every time. never had any problem like that when i logged from my home PC.

  • sleepy had a rough night

  • not a big deal if it is or it isnt

    its been almost half a year sincle any significant changes

    and seing how some of the features are left broken for last 2 years i wouldnt expect anything groundbreaking

  • >

    > > Care to share your results?

    > >

    > yeah, i am kind a interested too

    >

    > EDIT:

    > okey i actualy find my answear lol. as always it was in front of my nose shining with obviousity.

    > but i havent tested it so far.

    > RTS+8Direction behaviour(setting 8dir with just 4direction)

    >

    Nope, I tried that too and it didn't work.

    In the end I just used the rts object but had a few events that made it so it had only 4 directions. It still can move diagonally but after making it I found that this effect works better for my game anyway.

    can you give more details perhaps?

    or an example cap?

  • Care to share your results?

    yeah, i am kind a interested too

    EDIT:

    okey i actualy find my answear lol. as always it was in front of my nose shining with obviousity.

    but i havent tested it so far.

    RTS+8Direction behaviour(setting 8dir with just 4direction)

  • Why.

    This.

    Thread.

    Isnt.

    Sticked?

    do we really need some kind of official petition for such a basic and obviously needed action...?

  • sorry for an offtopic but how you made this minimap?

  • This is a mock-up, since i can't do that light effect (yet).

    <img src="http://dl.dropbox.com/u/930918/Mockup.jpg">

    sweet sprite Attan! did you make it? i am missing human-sprites soo much ^^

  • [quote:66x990cn]I like the graphics used

    Happy ^.^

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  • i would try combaining RTS and Grid Behaviour.

  • charas.EX is for anybody who needs character sprites but for some reason dont have/cant have them.

    its like a custome character creation where you can create the characters of your needs from pre-made parts.

  • > awwww what a cute thing!

    > what animal is this? it looks like some kind of wolf-variation but then again - it has vertical pupils.

    >

    That's Gmork for chrissake! Now go watch The Neverending Story before I punch you. Bah, kids these days have no respect for the classics.

    Also moving the thread, it belongs in OT.

    This is Gmork? O.o i totaly didnt noticed. Ive watched Neverending Story like 20 years ago - give me a break

    but thanks for reminding me. need to get DVD of this for my kid.