VIKINGS's Forum Posts

  • How about if you guys disable autosave and backup from C2 settings? Will that keep you safe untill this issues is resolved?

  • I actually hope it gets fixed quite fast, like in the next stable release that we are supposed to get soon. Overlap set to yes will be disastrous for my next game mudmask ...

  • Pretty much yeah MadSpy !^^ But can it do the loop every time it goes back and forth?

  • This is just my opinion based on reading articles, listening to youtube personalities, etc.

    When 8-bit(and similar) graphics made the comeback a few years ago it was good, but even then a lot of people didn't like it simply because personal taste(and that's ok).

    Since then the market has been over saturated with this graphic style, so now you might actually get more out of using hi-res/vector/"normal"/whatever you wanna call them graphics.

  • Hello World,

    Please as many people vote on the following question:

    As a player, when you find a game, would you rather it be translated with google translate or just left in english?

    1. Any translation is better then nothing, so yes.

    2. If google translate is the best you can do then I'd rather have it in english, so no.

    3. I would actually resent the developer for messing up my native language.

    4. I think I have a better chance of understanding things like tutorials, story, etc. if you leave them in english then if you use google translate.

    You can choose more then one answer if they apply to you, and of course add any additional comments you want. Let's try to get a decent sample size please. Thank you.

  • Great! Can't wait to see what you come up with, I'm very excited.

    Thank you mate.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Problem Description

    Admob ads plugin banner doesn't display correctly when plugin property overlap is set to no.

    Attach a Capx

    APK Overlap yes: https://www.dropbox.com/s/6qbymkqjjknui ... s.apk?dl=0

    APK Overlap no: https://www.dropbox.com/s/87edb2x6k4c7v ... o.apk?dl=0

    Description of Capx

    Allowes you to set the banner in different positions so you can see how it displays wrong in each position.

    Steps to Reproduce Bug

      Step 1 [Set overlap to no, export with intelxdk, run the apk on your device.] Step 2 [Set overlap to yes, export, run apk.]

    Observed Result

    When overlap is set to no the banner ad is shown in the wrong position. For example if you set it to show at bottom it will appear in the middle of the screen. If you set it to show at top it won't appear at all since it will be displayed outside of layout....

    Expected Result

    When overlap is set to no the banner should shrink the layout down a bit so it can fit in view and display itself without overlaping the layout.

    Affected Browsers

      [YES] Chrome: (YES/NO) [YES] FireFox: (YES/NO) [YES] Internet Explorer: (YES/NO)

    Operating System and Service Pack

    Any device.

    Construct 2 Version ID

    Release 206 [64-bit] worked fine in versions from about 2 months ago.

    P.S. Ashley pretty please read this this thread to get a better idea of whats happening, it has screenshots and everything.

    P.S.S. There are 2 reason why I tend to lean on the side that this might not be the plugins fault. First of all the version that comes with C2 worked perfectly about a month or 2 ago when I published my last game.

    And second of all, I tried multiple versions of the admob plugin this time(the one that comes with C2, a newer one that I had on my hdd, and the latest version downloaded straight from cranberry's site) and they all behave the same. So even if lets say cranberry made some changes that messed things up in the latest version I don't see how that would olso break previous versions of the plugin. Wouldn't it affect just the current and future versions from where the change was made?

    That's why I think it's eighter C2's fault or intelxdk/cordova or admob themselves, or somewhere in between.

  • You're welcome mate.

  • Once the object is created point B would be chosen and stays fixed while the object is moving MadSpy . And idealy after the object reaches point B it goes back(following the same path) to point A, then from A again to B and so on.

  • Hello World,

    Ok, check my super horrible drawing below. I wanna have an object that on created(I'll probably want to be able to create it in random positions, I know how to do this part) will move a certain distance from point A to point B and along the way will perform one(or more) of those loops like you see in roller coasters.

    Any idea how I can do this please? I haven't a clue even what behavior to use(sine, litetween, pathfinding, splinepath, etc.) or how the events would go....

    Thank you.

  • Glad to be of help

    Here's how your tweet turned out, hope you like it:

    Mr.Clim needs your help climbing trees! Come see how far you can climb.

    https://play.google.com/store/apps/deta ... r_ClimTree

    #android #androidgames #free #app #indiedev

  • Yeap, that worked MadSpy . Thank you.

  • Here's another simple, though probably not very professional, way of doing it skyhunter93 . I used this method to shake the entire screen, not just a button, but it should work just as well for anything that needs shaking.

    Just repeat the first 3 events as many times as you want to get a shake duration you are happy with and at the end just set the object back to it's inital x,y. You can olso trow in a vibrate event somwhere between the first few lines using cranberrygame 's vibrate plugin if you want.

    Hope it helps.

  • Hello World,

    So what I want to do is ramp up the difficulty in my game. So once a certain score is reached I want a function to be called and that function to start spawning an object every "timersine" seconds. Timersine is a variable that I change in other places.

    As you can see from the pics below I tried in various ways to make this work and failed every single time. Usually I manage to just hang the browser and get "script has stopped working" errors.

    Please help, what am I doing wrong?

    Thank you.

  • Ok, thank you Fidasx . Then I guess I can just save the viewport values in some variables on start of layout, and then I can use those variables later for the random positions and stuff.