Vegamon007's Forum Posts

  • Anyone know if Chrome (iOS) has added support for asm.js physics yet?

    If not, anyone heard anything about future plans to implement it?

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  • Hi guys, thank you so much for your feedback!

    The main feedback I'm getting from this, as well as other forums is that the game lacks incentive for players to continue to strive towards improving their score. To fix this problem, I'm going to try to make the cloud unlocking system more apparent by giving players an in-game meter which shows how close they are to the next cloud unlock. In addition to this, I'm considering implementing a reward which is based on cumulative points rather than highscore so that players can see some progress even if they are unable to improve their score. Would love to hear your thoughts on this!

    Oh and Ninjadoodle, I agree with you that I do prefer a game which can be won and I'm actually working on a game with a final goal as speak. For Bounce Bounce Bear however, I think an end-goal or a storyline would be a bit at odds with the general feel of the game. Oh and you can tap the middle of the screen to restart after you die!

  • So a few weeks ago I released my first game on iOS and Android. It was done in my spare time and the game is a free download. It's an endless arcade style game where you try to stay alive in a spinning ring of platforms.

    I'm a big fan of old school video games and dislike how many video games these days seem to be developed with the goal of making sure that anyone can finish the game. It's a GAME! You're supposed to feel some sense of achievement if you finish it!

    Anyways, 2 weeks after release I decided to look at the stats from the first 300 or so downloads. Not a particularly pretty sight for a gamer:

    http://imgur.com/erdeTVy

    *Note, only players who have played more than 20 games have been included in this analysis

    90% of people score less than 500 points in 20 or more games! To put this into context, if you literally don't press anything and let the game do it's own thing you'll score ~150-200 points. At first I thought maybe my tutorial was flawed and people didn't grasp the goal of the game but after showing the game face to face to a few non-gamer fans and looking at how they play, I've realized that the game mechanics might just be too difficult for most casual gamers.

    This puts me in a bit of a tricky spot! The game was made for people who enjoy video games and in my personal opinion, the quality of the game would be greatly reduced if I lower the difficulty. It might open the door to getting more players but ultimately the experience would be slower and less rewarding for those players that actually manage to conquer the game mechanics and play it properly.

    So, do I cater to the mobile masses by lower the difficulty of the game or maintain my integrity as a developer and simply come to grips with the fact that my game has limited potential to significant success in the mobile gaming world?

    PS. The game is called Bounce Bounce Bear if you want to try it out:

    Google Play - https://play.google.com/store/apps/deta ... uncingbear

    Apple Store - https://itunes.apple.com/us/app/bounce- ... ?ls=1&mt=8

  • 250 games and counting! Thanks to anyone who downloaded my game

    Hope you're all still enjoying it!

  • Hi everyone,

    After 6 months of development we've finally released our first game (Bounce Bounce Bear) on iOS and Android. Bounce Bounce Bear was made purely in Construct 2 and is a simple endless arcade game where the objective is to stay alive for as long as possible while bouncing around in a circle of clouds. You can unlock new clouds by improving your highscore and purchase hats (hats contain super powers!) using stars you’ll find along the way.

    For a video preview of our app, have a look at the following trailer:

    Subscribe to Construct videos now

    iOS download link: https://itunes.apple.com/us/app/bounce- ... ?ls=1&mt=8

    Android download link: http://play.google.com/store/apps/detai ... uncingbear

    About our studio:

    Vega Game Studios was founded by myself (Vega) in 2014. We are a teeny tiny indie developer consisting of myself, my girlfriend Meg and my little sister Maria. I do all the game development and programming while Meg takes care of our website and designs some of the game graphics. Maria tests out all our games and helps out with our social media pages.

    Follow us on:

    www.vegagamestudios.com/blog

    www.facebook.com/vegagamestudios

    www.twitter.com/vegagamestudios

    And if you have any questions regarding our game or how it was made, ask away! I'd be happy to answer any questions <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Joannesalfa

    I've e-mailed you. Hope to hear from you soon!

  • Cranberrygame's FB plugin has an expression to retrieve the users facebook e-mail so I thought that would be possible. In any case, if e-mail is not feasible, FB User ID works too. I basically just want to be able to display highscores only from FB friends. Furthermore I have set up my FB developer account and users are able to log in however anything more complicated than that and both the native plugin and cranberrygame's plugin are useless. Hence I need an alternative method.

    Joannesalfa

    If e-mails are too hard FB User ID will suffice. Thanks for your offer, ultimately I'd like to be able to use one PHP script to enable users to log in, share and get friend details with any mobile operating system (iOS, android, W8). Are you able to do this?

    Thanks for the responses guys!

  • Hi everyone,

    I've hit a bit of a brick wall when it comes to integrating my game with Facebook. Both the standard FB plugin and the cranberry games plugin are pretty bad when exporting to iOS and after several failed attempts at getting support I've decided to go down a different path.

    I've talked to a few of my friends and it seems one option would be to do the entire thing via PHP. If someone could help me by writing a simple PHP script which I can add to my server I'd be happy to compensate them for their time ($100). The PHP script must allow users of my app to:

    • Log on to Facebook
    • Share the application with their friends via Facebook
    • Retrieve their FB e-mail
    • Retrieve a string containing the e-mails of all their Facebook friends

    Anyone interested?

  • Hey guys I have a quick question. When you export using Intel XDK, what provisioning file do you use?

    The Apple documentation seems to say you need to use a development provisioning file however Intel XDK only lets you build using Ad Hoc or Production. Would anyone be able to clarify this?

  • It's called PhonegapScreenOrientationLandscape and it's part of his collection. Bit of a shame that C2 can't do this without having to pay for extra plugins but anyways. Once you've got the plugin you just make sure it's installed correctly and that everything says landscape including you Intel XDK settings. Let me know if you run into any problems

  • Bump. Anyone seen this before?

  • Hi everyone,

    I'm using Cranberrygame's plugin to enable users to log in to my game with FB. Users are now able to log in fine however when they try to post or share to FB via my app they get stuck on the following screen:

    The app simply stays on this screen for about 10 seconds then moves back to the previous screen without posting or sharing to FB. It's a native Android/iOS game.

    Anyone encountered this problem before or know how to solve it?

  • On more question for you guys though.

    I'm having trouble with the Facebook plugin. Users are able to log in perfectly but when trying to share or post to FB the games shows a FB pop-up with a loading symbol, loads for about 10 seconds, then jumps back out into the game.

    Anyone encountered this or know how to solve it?

  • BouncyTrip

    Tried redoing the whole game and still no luck. Good news is in the end I paid the $25 and downloaded cranberrygame's plugins and it worked straight away

    The description on this particular plugin says "fixes screen orientation bug in iOS" so I'm guessing its a common problem. Thanks for all the help though!

  • In case anyone is interested, I figured out how to get the cranberry facebook plugin to work when exporting natively to iOS.

    All I had to do was to activate Custom Cordova Plugin called 'Facebook* Connect'

    cranberrygame

    Do you have any plugins which will allow a user to access a players list of facebook friends?