Vegamon007's Forum Posts

  • signupdemo and STARTECHSTUDIOS - I've actually managed to get this to work perfectly now. I'm in the process of writing up some tutorials on our webpage so I should have a solution for you soon

    (PS. the webpage is still a work in progress!)

  • donald Cela and Josek5494 does your plugin work with Intel XDK v.3522 and exporting with the "New Intel XDK Project Format"?

  • Hi I never got a response from anyone from Scirra so I'm afraid the problem was left unresolved..

  • donald Cela thank you so much for posting these pictures. It will be hugely helpful in troubleshooting Jose's plugin. Which version of Intel XDK are you using? Could you also post a picture of your app settings in Facebook Dev?

  • Josek5494 I have tested it both on my Samsung Galaxy and my iPad. Same result on both devices. Both devices have the Facebook installed. I have previously been able to log into Facebook in my app using Cranberry Games's Facebook plugin however his plugin is currently not compatible with Cordova which is why I'm looking for an alternative.

    Considering the number of people who are have issues using the plugin, I think it would be a good idea to create a tutorial with pictures and a downloadable CAPEX file so that we can try to retrace your steps to get the plugin to work. Thanks for your help buddy! Hope we can get this working!

  • Josek5494 just created a blank project to test your plugin again. Same result as with my actual project, none of the plugin actions do anything. My event sheet looks like this:

    http://imgur.com/01CiAbf

    http://imgur.com/qGl0WYD

    My layout looks like this:

    http://imgur.com/3hb05Iz

    After exporting to iOS, I'm noticing something strange. When I tap any of the 3 buttons, the first 'Set text' action resolves and changes the text to "Logging in", but the second 'append text' action does not resolve. Not sure why this is but it seems like the action from your plugin is stopping any subsequent actions from resolving... When I test the same thing on my browser via Construct 2 (localhost) the text changes to "Logging in - Still logging in", that is, both the 'set text' and 'append text' actions resolve. Any idea what this could mean?

  • xmnboy, thanks for the offer. Really appreciate the great service the Intel XDK crew provides. I'm happy to provide the zip file. Not sure how I can get it to you though. Could you send me an e-mail address via PM?

  • Hi Jose,

    I've been testing out your plugin today. Similar to GameThirsty, I am able to build to both iOS and Android but none of the actions in your plugin does anything.

    I have tried multiple different parameters in the login call and the app ID and name are correct in the Intel XDK plugin. None of the other functions (share dialog, get login status, app request etc.) work either.

    GameThirsty did you manage to solve your issues?

  • Soooo, it turns out Intel XDK has identified a bug in Intel XDK 3491 https://software.intel.com/en-us/forums/intel-xdk/topic/607195

    Best workaround for now is to download Intel XDK v.3400

  • I'm getting the same error when exporting using the 'Use new Intel XDK project format' function. Even with a blank project. Has anyone managed to find a workaround for this?

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  • 'wait loopindex * 0.01sec' will introduce a 0.01 second lag between each repetition of the loop.

    Make sure you put the wait function in front of the other actions in the loop.

  • Hi everyone,

    Since updating to Intel XDK 3491 I haven't been able to get my apps to compile correctly for Android when using Cranberry Games's Facebook plugin. The issues seems to be related to Crosswalk compatibility since the game compiles correctly when I either:

      - Remove the below Cranberry Games Facebook code snippet from my config.additions.xml file http://imgur.com/f3eoMvN
      • Change the Crosswalk Runtime option to 'Shared' (this means users will have to download crosswalk separately...)
      http://imgur.com/uXhPftT

    The game compiles without any issues for iOS.

    This is the build summary I get from Intel XDK when I try to build:

    http://imgur.com/scOlunk

    And this is the bottom section of the Build Log where the error is recorded:

    http://imgur.com/xO4XAjc

    Is anyone having the same issue? Has anyone been able to compile to Android using Crosswalk and Cranberry Games Facebook plugin?

  • My experience is similar to everyone elses. I released one game on iOS and Android and had a really hard time exporting it. Ended up using Intel XDK and although the process was an absolute mess I ended up getting it out on both stores after about a month of trial and error. Actually had to pay someone to help me get FB to work as a mobile app.

    Conclusion - The lack of an in-built exporter is the single biggest weakness of Construct 2 and I can absolutely see how it could be a complete show-stopper for new developers trying to build their game using C2.

  • Thanks Colludium, do you know if this bug is present on both Android and iOS?

    My game doesn't use joints so I'm still curious to know if non-joint asm.js physics is expected to have reduced performance on iOS. Some quick testing on my iPad didn't reveal any significant performance drop but I'm curious to know if anyone else has had any experience using asm.js on iOS devices?

  • The latest official blog post I can find states that it is not recommended for native iOS applications as it is not supported properly and may decrease performance :

    https://www.scirra.com/blog/132/more-ab ... ed-physics