Vegamon007's Forum Posts

  • Hi everyone,

    I'm thinking about buying Construct 3 however I'm hesitant after my experience with exporting games using Construct 2 which was a total mess. Has any of this been improved with Construct 3? Is it easy to export your games to iOS, Android and Steam?

    Thanks in advance!

  • damjancd performance is pretty decent in my games but it battery life definitely takes a big hit and phones (especially older ones) get pretty hot! Not sure about IntelXDK vs. CocoonJS when it comes to performance. Let me know how you go with the tutorials

  • Hi everyone,

    The best advice I ever got when I got into game development was to make my first creation something small and simple. I didn't listen to this advice. Instead I started Nut Drop, a massive game with 230 levels spread over 10 worlds and a ton of unlockable special nuts and powers. Two and a half years later the game is finally out and I'm very happy with the way it's turned out.

    Nut drop features include:

    • Free to play!
    • A unique mix between a physics and puzzle game
    • Explore 230 levels spread across 10 worlds
    • Simple and intuitive game mechanics are easy to learn but hard to master. Good luck finishing the final world!
    • Discover 36 different nuts, each with a unique ability
    • Unlock 10 extraordinary nut powers along your journey
    • Every level poses a different challenge. Experiment with combinations of nuts and nut powers to complete all 200 levels and defeat the big bad boss monster in the final level

    https://itunes.apple.com/us/app/nut-drop/id980795013?ls=1&mt=8

    https://play.google.com/store/apps/details?id=com.vegastudios.nutdrop

    http://www.nutdropgame.com/play/

    This journey has been pretty crazy for me. When I started off I knew nothing about game development and had very limited coding skills. To finish Nut Drop and implement all the features I wanted to include in the game I've had to learn JavaScript, PHP and MySQL and spend countless hours banging my head against the wall trying to work through Intel XDK errors and buggy Facebook plugins. In an effort to reduce frustration for other newly started indie game developers I am writing a blog full of tutorials on how I managed to get various features to work in Nut Drop. It contains a detailed explanation of how to get Facebook to work properly as well as a bunch of other stuff. It's 100% free and is only meant to help the C2 community so feel free to check it out and spread the word if you know someone who is struggling to get Facebook or other features to work:

    http://www.megagamestudios.com/

  • Hi everyone,

    A couple of months ago I wrote several extensive tutorials on how to implement Facebook into your Construct 2 game. Since then I've received a lot of positive feedback and it seems like my tutorials have done some good for the community however the one issue people kept raising was that I was using the Cranberrygames plugin which is quite buggy and frequently fails to initialize Facebook on Android.

    Over the last month, I have figured out a way to completely remove the Cranberrygames plugin from my projects and still have full Facebook compatibility on mobile devices. I have written an extensive tutorial about it on my web page:

    http://www.megagamestudios.com/

    This method basically replaces the Cranberrygames plugin with Javascript code and separates user flow into browser and mobile streams. I have included all required code for copy-paste on my blog. This method will give you full access to all of Facebook's features including:

    • Login/Logout capacity on all devices (mobile and browser)
    • A working, customizable sharing button
    • Downloading basic user information
    • Downloading user friend lists

    As always, my tutorials are 100% free and I'm happy to answer any questions (as long as the question isn't "Fix my game please") or take requests on future tutorials Enjoy!

  • makkancs

    Follow this tutorial to test your game's performance on a mobile device via Intel XDK

    http://www.megagamestudios.com/blogposts/intel-xdk-and-how-to-test-your-game-on-a-mobile-device

  • No problem!

    For those two you'll have to set up a simple website with a standard privacy policy and terms of service. You should be able to google how to generate standard ones.

  • Hi It's all in this tutorial http://www.megagamestudios.com/blogposts/facebook-and-intel-xdk

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  • Hi Maced0

    I have a tutorial on this on my webpage http://megagamestudios.com that goes through the process step by step

  • Hi there johnkx, I've written a tutorial on how to share with Facebook on my blog. Check it out if you want

    http://www.megagamestudios.com/

  • You can also use Intel XDK to test directly on your Android phone.

    Tutorial here:

    http://www.megagamestudios.com/blogposts/intel-xdk-and-how-to-test-your-game-on-a-mobile-device

  • No problem. Happy to help

  • Hi davides

    Facebook sharing is not one of C2's strength... You can read about how I got it to work on my blog http://megagamestudios.com

  • Hi gadoproductions and

    I can't help you troubleshoot your issues but if you follow the steps on my tutorial you should be able to get it to work without having to create or change any folders

    http://megagamestudios.com

  • If you need more help with the publishing process I've written a detailed tutorial about it on my blog

    http://www.megagamestudios.com

  • Hi Lolyness

    You can do this on mobile using CranberryGames Facebook plugin. The actual plugin is pretty buggy but login will work and the email expression works. To get everything else to work you can follow my tutorials on http://www.megagamestudios.com/ For getting a users e-mail on a browser you may have to use a JS expression. My tutorial will show you how to initiate a sharing function using JS. I'm also planning on doing another tutorial on how to download a user friend list. You should be able to modify this code to download a users email.

    Hope that helps and I'm sorry there's no easier way!