Vati-nyan's Forum Posts

  • If you read all of this, then you will see that that is not the case:

    C2 is still so early in development that almost all features are missing. Export to other things than HTML5 will come down the road, either developed by Scirra, or by others.

  • I tend to agree with tulamide, browser export kinda puts me off... it's a nice feature, but I do look forward to when other export options become available.

    Other than that it's great to see some of C2. Unfortunately I'm no good at helping with the development, but I'll keep an eye on things and look forward to it's growth.

  • Amazing. I was certain that C2 was so far into the future that there was no point in me even considering it's possibilities at this time - so I think this is very good news!

    I'm really looking forward to trying it out (multiple platforms, yay!)

  • Just wanted to post my support for this, looks like a new useful plugin under construction I'm working on a GUI heavy game, so this would probably come in handy.

    So yeah... can't really help, but good job!

  • I love her music They never play it where I live, but found her CD when I was in Britain.

  • This is great, I'm sure I'm going to use this a lot.

    Thanks!

  • Just edit your first post, you can change the topic title there.

  • Just make the menu on a different layer. When P is pressed, use the 'time scale' function to pause (set it to 0), and make the menu layer visible. When escape is pressed, the layer turns invisible again and time scale should be set back to 1.0. You'll be back where you started.

  • You know, suddenly I feel really dumb...

    You see I already used that method one time before, but somehow it completely slipped my mind <_< Thanks for reminding me...

  • I'm back to ask for assistance!

    This one is pretty simple. I need to be able to bring up a menu on a button click and then close it again with that same button. One example is bringing up a menu with 'escape'. Another is bringing up a message box with 'enter' and then either proceed the message or close the box with another 'enter' press.

    Thing is that this only works if I can press that button insanely fast, or the program will start it all over, and I'm stuck in my menu. The only thing I found on the forum about this was to try inputting "trigger once" as a condition, but this doesn't seem to make any difference for me. Not as a condition, and not as a sub-event.

    I even tried inputting a "wait X ms" before the action is carried out, but that didn't work either!

    There must be some way to work around this?

  • I usually make a layout solely for storing global objects. That could be one way of avoiding you problem maybe - store them in a layout the player will never see, and then create/destroy them on screen whenever they are needed?

    Maybe I am wrong and you need something completely different

  • Finally back...

    I tried what you said and used "else", but it still doesn't work. Here is example cap I made of it all:

    http://www.mediafire.com/?3jc0g4uv4amzuye

    I'm a bit hopeless in trying to built this character menu. If anyone has any suggestions for better ways of doing it, I'd be interested of course.

    The "member number" variable is intended to be used in the menu as well, so that construct remembers which member was clicked, and opens a new menu accordingly. At least that's the plan...

    Edit: Oh my... I tried thinking of how to do this from the very bottom, and have found a different way that actually works. The members show up correctly in my menu now.

    Thanks for chiming in though Until next time, heh.

  • Well, in "obtainElli" it is always supposed to set them to one, and in "obtainSheila" (partly visible in the bottom) it should be 2.

    But if one of the slots is taken, it should move on to the next. Fx slot1 = 1 and you obtain Sheila, then slot2 should get 2. But in my case it still enters 2 into slot1 even though it was already filled.

    I hope that makes sense. My code is probably overly complicated for what it is supposed to do <_<

  • I have a question again.

    I have a private variable on a menu item that I try to assign a value, according to when characters are obtained.

    It should work like this: if slot1 = 0, then it will be assigned the value. But if not 0, slot2 will get the value instead, and so on and so forth... So far I put it up like this:

    <img src="http://img.photobucket.com/albums/v194/Vatina/example.jpg">

    (too lazy to make an example .cap right now)

    But when I run the debugger, I can see that the value in slot1 is still overwritten when I obtain the second character, instead of moving on to slot2 :S I tried a few variations as you can see, without luck.

    Any better suggestions?

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  • Well, then that's great Thanks a lot again!