valdarko's Forum Posts

  • i think with the multiplayer plugin we could make a simple social game for the forum users

    you know, with interactive avatars and stuff

    my only concern is the save game function with multiplayer

    this gave me a headache so big a while back with a local multiplayer project that i just abandoned it

  • this and a manual for intermediary and advanced users

    deeply explaining the expressions and giving examples of how to use then and how they works

  • i was thinking in a more direct and simple approach to make menus and inventories

    so i came up with the idea of using the tilemap object

    is very early and have some issues but is a starting point

    controls: drag and drop objects to the inventory

    what you guys think?

    <img src="https://dl.dropboxusercontent.com/u/119955512/Imagens/inventario.png" border="0">

    Try it here

    .capx download

  • RandomFellow

    well thank you, is very kind of you

    ...now, on guard!

  • <img src="http://fc08.deviantart.net/fs70/f/2014/033/8/9/894c146e44808b5a9642ab694c1e51ff-d74uvim.png" border="0" />

    <img src="http://fc09.deviantart.net/fs70/f/2014/035/b/8/project_screen_2_by_valdarko-d7548y8.png" border="0" />

  • thanks man! i was searching for this one but did't know it was called zone-camera

    the only thing i have to learn is the logic behind it, i'm a plank when comes to code. i did understand the concept of how it works but those lerp and clamps i dont get it yet

  • agree

    i think a way to customize the scroll behavior would be nice too

    or a way to specify "areas" inside one layout

    that way we could make "rooms" with a more direct approach (like the zelda screen change but mixed with the traditional scrolling too)

    maybe the scroll to behavior could have some parameters: free scroll, horizontal scroll, vertical scroll and locked/fixed screen

    then we could change the type of scrolling in each "room" based on the screen size

  • X Tilemap.TileToPositionX(Mouse.X)

    Y Tilemap.TileToPositionY(Mouse.Y)

  • Beaverlicious

    you are totally right, and don't get me wrong i'm totally pro the vibe "make thing happen no matter how" and "learning by your mistakes" but, if you are alone/solo-dev you know well your limitations, you know well what will work for you and what parts you need to improve, the only one you have to talk is yourself, you can ask others for opinions but the last word is yours.

    the thing gets tricky when teams are formed:

    -what a team mate means to you?

    -your goals are the same as your team mates?

    -all your team REALLY like this project idea to stick with it for months with no cash involved?

    -did they have the same philosophy as you with game design?

    -and what if you don't want to work with then anymore but want to keep working in the project yourself alone?

    -and if some of your team mates don't want to work with YOU anymore, but want to keep working in the project alone?

    game jams are a brilliant way to test this company side of things; and getting your feet wet is not a bad thing, just have a little consideration before the jump

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  • i think you guys are missing the point

    what RookieDev is pointing is not against the creation of a company/team/studio.

    i think what he is trying to say is this: the same passion we have building our project, we could put some of this care in the business/non-programming side

    and i agree, taking the leap from a hobby to a job is really important and should be something you have to think about carefully; and is really complicated when you have a "team" and need to be more organized about the paper work (think about it, you want to spend months on a project and in the end you have nothing since you are not registered as one of the creators?)

    this is a little off but the 6th topic is very accurate:

    Derek Yu - Finishing a Game

    <img src="http://www.derekyu.com/tumblr/finishgame01.jpg" border="0">

  • Fidasx

    my bad man, i did't see that you are importing from Tiled

  • Fidasx

    scirra suport more than one tilesheet man

    you just have to change the Z-order with the tile map active

    just but 2 tilemap object and open the Z-order tab that you will understand

  • for me the most important part of a game is visual character customization, this make me feel part of the world inside the game.

    the second factor is multiplayer co-op, multiplayer social games... i really like multiplayer especially when they have co-op mode. beat'n'up are always welcome at any time, even when they are simple, i would play super bomberman 4 at any time if i have ppl to play with me.

    the third factor are robots and mechs, no matter the game plot i dont care, if your game let me pilot robots or mechs, then your game is a instant play, simple as that.

    2D games that inspire me and give some design ideas:

    Subscribe to Construct videos now

    (never play it but i would if a had a PSP)

    Subscribe to Construct videos now
    Subscribe to Construct videos now
    Subscribe to Construct videos now

    Avernum series

    Megaman series (especially megaman 7)

    Super mario bros 3

    Final fantasy VI

    The Legend of Zelda: Link's Awakening

    Seiken Densetsu 2

    Gunbound

    ...

  • you should hit a email to gamejolt.com, they dont have the same size as those 3 you listed but i think the guy behind it is more vocal about technical details

  • In my opinion, using Construct 2 is coding, just doing it in a different way. You will learn many coding concepts etc but without the hassles of syntax errors, memorizing syntax, etc

    all this in faster and visual way, with a system that actually MAKE SENSE