Post screenshots of what you're working on!!

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  • Very nice MainFable.

  • MrValtor:

    As soon as I buy my license, I'm going to try my hand at making a Wii U title asap... It's great that Scirra established this deal with Nintendo for us 3rd party devs... I'm looking forward to seeing all the awesome games made with C2 for the Wii... Could help out with it's marketing dilemmas at the moment... I'm a fan of Nintendo, so any help is help at the end of the day.

    Hello, we are a developer of Wii U. Tell me if we could collaborate or we can help you to publish on WiiUWare.

    Note: I'm sorry for double post. <img src="smileys/smiley9.gif" border="0" align="middle" />

  • <img src="http://fc08.deviantart.net/fs70/f/2014/033/8/9/894c146e44808b5a9642ab694c1e51ff-d74uvim.png" border="0" />

    <img src="http://fc09.deviantart.net/fs70/f/2014/035/b/8/project_screen_2_by_valdarko-d7548y8.png" border="0" />

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  • valdarko

    Those screens are equal measure adorable and beautifully done.

    ... we are now enemies.

  • Hello, here is some stuff from my tower defence game:

    <img src="http://shv.home.pl/ss.jpg" border="0" />

  • that looks nice, polished and clean! Did you create the graphics on your own?

  • Gougth

    I am glad you like it. No, I am really bad designer ;)

    Here is some more:

    <img src="http://shv.home.pl/ss2.jpg" border="0" />

  • RandomFellow

    well thank you, is very kind of you

    ...now, on guard!

  • Gougth

    I am glad you like it. No, I am really bad designer ;)

    Here is some more:

    <img src="http://shv.home.pl/ss2.jpg" border="0" />

    Awesome art!

    Keep it up!

  • Here's a couple screens from another prototype of mine, this time for a procedurally generated dungeon crawler.

    <img src="https://pbs.twimg.com/media/BdqiiAACYAA3PU-.jpg:large" border="0" />

    <img src="https://pbs.twimg.com/media/Bdvyr9-CAAIvUyV.jpg:large" border="0" />

    Sanches Nice effects!

    Procedurally generated? With this perspective?

    Sick! <img src="smileys/smiley32.gif" border="0" align="middle" />

  • <img src="http://i.imgur.com/D7h1nJa.gif" border="0" />

    <img src="http://31.media.tumblr.com/70af02298c98ed217c7bb2d2f471e14c/tumblr_n0b4bcPfhW1r3bxzso1_500.png" border="0" />

    ^ That is going to be a good game. Great style.

    Working on a simple weather system <img src="https://pbs.twimg.com/media/Bf9f-O-CMAEHArS.png:large" border="0" />

  • <img src="https://pbs.twimg.com/media/Bf_Sb06CMAADjEl.png:large" border="0" />

    Reworking the visuals a bit before I put it up on Scirra Arcade.

  • Current title for the game I am working on right now.

    <img src="http://i.imgur.com/gRMNWw3.gif" border="0" />

  • valdarko

    Oh, God! Not in the face!

    I swear, every time I see your work I feel half impressed and half depressed. How dare you play with my emotions!

    Are you still sticking with that wavy water effect you were working with awhile ago?

  • I swear, every time I see your work I feel half impressed and half depressed. How dare you play with my emotions!

    Are you still sticking with that wavy water effect you were working with awhile ago?

    No worries, for some reason I feel the need to stare at games done by Konjak or Derek Yu before I begin pixeling. The anti-motiviation factor, if you will.

    Still sticking with the water effect BTW, it'll be stronger for certain maps as I'll use it as a river current.

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