Underdog's Forum Posts

  • Hello everyone,

    I've been working on this game for 3 years and I finally finished it.

    And now comes the time to share it.

    The game is a Puzzle Runner where you control a Fish who needs to find the magical Pearls through 100 handcrafted levels and survive the numerous hazards, sharks and even giangantic robot bosses to save our Oceans and avoid a war between the underwater world and the humans.

    My goal is also to help us to build a better world and I wanted to share the potential revenues with organizations who create and/or do actions to protect the oceans.

    It's been a while I wanted to do something to help the community while working on my passion.

    Unfortunately, I don't have the resources to self-publish it, neither the experience of it.

    It would be great if you could give me some help if you know a Publisher who could be interested in this approach and the game.

    Thanks everyone

    Check the video of the game:

    youtube.com/watch?v=NWxK_Ro7yFg

  • Hi everyone,

    I have some difficulties to make the InApp working and I found this video that mentions that there is an error with Runtime of Contruct 3 and we should use Runtime Construct 2

    youtube.com/watch

    Unfortunately, I cannot change the runtime because JSON is not supporter and other elements too that I use in the game.

    Thanks

    Tagged:

  • Hi everyone,

    do we have to set max advert content rating everytime we push an ads or only once?

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  • Hi guys,

    Sounds are playing well on mobile (Android) without any player input.

    But we tried to add a user interaction to enable it for Iphone. it's worth a try.

    Unfortunately, The problem is still present and the game crashes on iphone and simulator when music starts.

    We will try another test by removing the music and see if the music is really the problem.

  • Thanks, not yet but I'll try and post the result :)

  • Hi everyone,

    I'm about to release my first game on Androids and Iphone.

    Can't wait to share it with you.

    While everything works perfectly on Android, I get errors for Iphone and I suspect the Web Audio.

    I exported my Construct 3 project for xcode, ios 13.

    It builds, runs on emulator (iPhone 8, iOS 13) loads first screen, second screen but getting to third screen (has audio) I get the following error message and the app freezes.

    ============

    Error acquiring assertion: <Error Domain=RBSAssertionErrorDomain Code=3 "Required client entitlement is missing" UserInfo={RBSAssertionAttribute=<RBSDomainAttribute| domain:"com.apple.webkit" name:"MediaPlayback" sourceEnvironment:"(null)">, NSLocalizedFailureReason=Required client entitlement is missing}>

    If I run it on a real device (tablet), the same error appears but the app crashes ( re-starts) .. and the same thing happens again.

    Being stuck at this stage is so frustrated.

    It would be really appreciated if you know how to fix it and in a way, reassuring me if I'm not the only one to have this issue.

    Thanks everyone who took the time to read and maybe answer.

  • Hi everyone,

    I exported my Construct 3 project for Xcode, IOS 13.

    It builds, runs on emulator (iPhone 8, iOS 13) loads first screen, second screen but getting to third screen (has audio) I get the following error message and the app freezes.

    ============

    Error acquiring assertion: <Error Domain=RBSAssertionErrorDomain Code=3 "Required client entitlement is missing" UserInfo={RBSAssertionAttribute=<RBSDomainAttribute| domain:"com.apple.webkit" name:"MediaPlayback" sourceEnvironment:"(null)">, NSLocalizedFailureReason=Required client entitlement is missing}>

    If I run it on a real device (tablet), the same error appears but the app crashes (re-starts) .. and the same thing happens again.

    Any ideas much appreciated ?

    Thanks

  • Thank you both of you for your help.

    I will try both options.

    If the first option does not work, I will probably use a dialog prompt then.

    Any chance that Construct will help on this?

    Because, it's weird that the TextBox can call the keyboard but there is nothing to close it unless, the first option suggested works (I hope) :)

    I'll let you know

  • No but what do you mean?

  • Hello everyone,

    I'm using the mobile keyboard so the Player can enter his Nickname but I did not find how to close it once he/she has finished.

    Any idea?

    Thanks

    Tagged:

  • Hi luckyrawatlucky , it is a good question.

    When you check in debug mode, in the profiler, you can see how many collisions are checked/sec and in braquet per tick.

    The issue is it's an overall number, you don't see in details so you will need to know which sprites have collisions or not. Normally, particles dont have collisions.

    I hope it helps.

  • awesome, it looks like it's more than enough for me then :)

    I don't exceed 70 per tick.

    But I still have some lags depending on the phone, that's why I try to find what is the cause.

    Thanks

  • sweet thank you.

    Just in case, do you know what would be the average limit?

    Thanks again

  • Hi everyone,

    I don't know where to ask this question but I was wondering if for mobile, it's ok to have a spike of 5800 collision checks / sec?

    Thank you

  • Thanks, at least, I'm not the only one :)

    I hope there is a fix coming.

    Cheers